testing game export

This commit is contained in:
Dynamitos
2023-03-07 21:25:56 +01:00
parent f1062e5bcb
commit 2607c28b98
10 changed files with 134 additions and 37 deletions
+18 -2
View File
@@ -5,6 +5,22 @@ if(${CMAKE_VERSION} VERSION_LESS 3.12)
endif()
set(CMAKE_CXX_STANDARD 20)
project(${GAME_TITLE})
project(@GAME_TITLE@)
add_executable(${GAME_TITLE} main.cpp )
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY @GAME_DESTINATION@)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG @GAME_DESTINATION@)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE @GAME_DESTINATION@)
find_package(Vulkan REQUIRED)
find_package(Threads REQUIRED)
find_package(Seele REQUIRED)
link_directories(${Seele_DIR}/lib)
add_executable(@GAME_TITLE@ main.cpp)
target_link_libraries(@GAME_TITLE@ PUBLIC Seele::Engine)
add_custom_command(TARGET @GAME_TITLE@ POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy -t @GAME_DESTINATION@ $<TARGET_RUNTIME_DLLS:@GAME_TITLE@>
COMMAND_EXPAND_LISTS
)
+2
View File
@@ -0,0 +1,2 @@
configure_file(cmake/main.cpp.in ${GAME_DESTINATION}/cmake/main.cpp @ONLY)
configure_file(cmake/CMakeLists.txt.in ${GAME_DESTINATION}/cmake/CMakeLists.txt @ONLY)
+27 -22
View File
@@ -1,29 +1,34 @@
#include "Window/WindowManager.h"
#include ""
#include "Asset/AssetRegistry.h"
#include <Window/WindowManager.h>
#include <Asset/AssetRegistry.h>
#include <Window/GameView.h>
#include <Graphics/Vulkan/VulkanGraphics.h>
using namespace Seele;
int main()
{
Gfx::PGraphics graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
PWindowManager windowManager = new WindowManager();
AssetRegistry::load("registry");
WindowCreateInfo gameWindowInfo = {
.title = ${GAME_TITLE},
.width = 1280,
.height = 720,
.bFullscreen = false,
.numSamples = 1,
.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM,
};
auto window = windowManager->addWindow(gameWindowInfo);
ViewportCreateInfo gameViewinfo = {
.dimensions = {
.size = {
.x = 1280,
.y = 720,
},
},
};
new GameView(windowManager->getGraphics(), window, gameViewInfo, ${DLL_PATH});
AssetRegistry::init("Assets", graphics);
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "@GAME_TITLE@";
mainWindowInfo.width = 1280;
mainWindowInfo.height = 720;
mainWindowInfo.bFullscreen = false;
mainWindowInfo.numSamples = 1;
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
auto window = windowManager->addWindow(graphics, mainWindowInfo);
ViewportCreateInfo sceneViewInfo;
sceneViewInfo.dimensions.size.x = 1280;
sceneViewInfo.dimensions.size.y = 720;
sceneViewInfo.dimensions.offset.x = 0;
sceneViewInfo.dimensions.offset.y = 0;
PGameView sceneView = new GameView(graphics, window, sceneViewInfo, "@GAME_BINARY@");
sceneView->setFocused();
window->render();
return 0;
}