testing game export

This commit is contained in:
Dynamitos
2023-03-07 21:25:56 +01:00
parent f1062e5bcb
commit 2607c28b98
10 changed files with 134 additions and 37 deletions
+3
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@@ -6,6 +6,8 @@ target_sources(Engine
AssetRegistry.cpp
FontAsset.h
FontAsset.cpp
LevelAsset.h
LevelAsset.cpp
MaterialAsset.h
MaterialAsset.cpp
MaterialInstanceAsset.h
@@ -21,6 +23,7 @@ target_sources(Engine
Asset.h
AssetRegistry.h
FontAsset.h
LevelAsset.h
MaterialAsset.h
MaterialInstanceAsset.h
MeshAsset.h
+29
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@@ -0,0 +1,29 @@
#include "LevelAsset.h"
using namespace Seele;
LevelAsset::LevelAsset()
{
}
LevelAsset::LevelAsset(std::string_view folderPath, std::string_view name)
: Asset(folderPath, name)
{
}
LevelAsset::~LevelAsset()
{
}
void LevelAsset::save(ArchiveBuffer& buffer) const
{
}
void LevelAsset::load(ArchiveBuffer& buffer)
{
}
+18
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@@ -0,0 +1,18 @@
#pragma once
#include "Asset.h"
namespace Seele
{
class LevelAsset : public Asset
{
public:
static constexpr uint64 IDENTIFIER = 0x20;
LevelAsset();
LevelAsset(std::string_view folderPath, std::string_view name);
virtual ~LevelAsset();
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
private:
};
} // namespace Seele
@@ -188,10 +188,10 @@ void LightCullingPass::publishOutputs()
resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
resources->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
resources->registerBufferOutput("DIRECTIONAL_LIGHTS", passData.lightEnv.directionalLights);
resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", passData.lightEnv.numDirectional);
resources->registerBufferOutput("POINT_LIGHTS", passData.lightEnv.pointLights);
resources->registerUniformOutput("NUM_POINT_LIGHTS", passData.lightEnv.numPoints);
TextureCreateInfo textureInfo = {
.width = dispatchParams.numThreadGroups.x,
+30 -8
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@@ -105,15 +105,37 @@ Array<MeshBatch> Scene::getStaticMeshes()
return result;
}
LightEnv Scene::getLightBuffer() const
LightEnv Scene::getLightBuffer()
{
result.directionalLights[0].color = Vector4(0.4, 0.3, 0.5, 1.0);
result.directionalLights[0].direction = Vector4(0.5, -0.5, 0, 0);
result.numDirectionalLights = 0;
result.pointLights[0].positionWS = Vector4(0, 50, 0, 0);
result.pointLights[0].colorRange = Vector4(0.2, 0.4, 0.7, 100);
result.numPointLights = 1;
return result;
StaticArray<DirectionalLight, MAX_DIRECTIONAL_LIGHTS> dirLights;
uint32 numDirLights;
for(auto&& [entity, light] : registry.view<DirectionalLight>().each())
{
dirLights[numDirLights++] = light;
}
lightEnv.directionalLights->updateContents({
.size = sizeof(DirectionalLight) * numDirLights,
.data = (uint8*)dirLights.data(),
});
lightEnv.numDirectional->updateContents({
.size = sizeof(uint32),
.data = (uint8*)&numDirLights,
});
StaticArray<PointLight, MAX_POINT_LIGHTS> pointLights;
uint32 numPointLights;
for(auto&& [entity, light] : registry.view<PointLight>().each())
{
pointLights[numPointLights++] = light;
}
lightEnv.pointLights->updateContents({
.size = sizeof(PointLight) * numPointLights,
.data = (uint8*)pointLights.data(),
});
lightEnv.numPoints->updateContents({
.size = sizeof(uint32),
.data = (uint8*)&numPointLights,
});
return lightEnv;
}
+1 -1
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@@ -69,7 +69,7 @@ public:
registry.view<Component>().each(func);
}
Array<MeshBatch> getStaticMeshes();
LightEnv getLightBuffer() const;
LightEnv getLightBuffer();
Component::Skybox getSkybox();
Gfx::PStructuredBuffer getSceneDataBuffer() const { return sceneDataBuffer; }
Gfx::PGraphics getGraphics() const { return graphics; }