testing game export

This commit is contained in:
Dynamitos
2023-03-07 21:25:56 +01:00
parent f1062e5bcb
commit 2607c28b98
10 changed files with 134 additions and 37 deletions
+3
View File
@@ -6,6 +6,8 @@ target_sources(Engine
AssetRegistry.cpp
FontAsset.h
FontAsset.cpp
LevelAsset.h
LevelAsset.cpp
MaterialAsset.h
MaterialAsset.cpp
MaterialInstanceAsset.h
@@ -21,6 +23,7 @@ target_sources(Engine
Asset.h
AssetRegistry.h
FontAsset.h
LevelAsset.h
MaterialAsset.h
MaterialInstanceAsset.h
MeshAsset.h
+29
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@@ -0,0 +1,29 @@
#include "LevelAsset.h"
using namespace Seele;
LevelAsset::LevelAsset()
{
}
LevelAsset::LevelAsset(std::string_view folderPath, std::string_view name)
: Asset(folderPath, name)
{
}
LevelAsset::~LevelAsset()
{
}
void LevelAsset::save(ArchiveBuffer& buffer) const
{
}
void LevelAsset::load(ArchiveBuffer& buffer)
{
}
+18
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@@ -0,0 +1,18 @@
#pragma once
#include "Asset.h"
namespace Seele
{
class LevelAsset : public Asset
{
public:
static constexpr uint64 IDENTIFIER = 0x20;
LevelAsset();
LevelAsset(std::string_view folderPath, std::string_view name);
virtual ~LevelAsset();
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
private:
};
} // namespace Seele