Draw List works now
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@@ -38,7 +38,7 @@ void meshMain(
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uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
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uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
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indices[p] = uint3(local_idx0, local_idx1, local_idx2);
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prim[p].cull = false;//!cull.triangleCulled(p);
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prim[p].cull = !cull.triangleCulled(p);
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#ifdef VISIBILITY
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prim[p].prim = encodePrimitive(p, meshletId);
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#endif
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