Using global meshlet culling list

This commit is contained in:
Dynamitos
2024-05-12 19:36:32 +02:00
parent 7fc7ba56d4
commit 2762f9e729
22 changed files with 399 additions and 324 deletions
+2 -59
View File
@@ -1,63 +1,8 @@
import Common;
import BRDF;
import Scene;
import VertexData;
import MaterialParameter;
struct MeshPayload
{
uint instanceId[MAX_MESHLETS_PER_MESH];
uint meshletId[MAX_MESHLETS_PER_MESH];
};
groupshared MeshPayload p;
groupshared uint head;
groupshared Frustum viewFrustum;
[numthreads(TASK_GROUP_SIZE, 1, 1)]
[outputtopology("triangle")]
[shader("amplification")]
void taskMain(
uint threadID: SV_GroupIndex,
uint groupID: SV_GroupID
){
InstanceData instance = pScene.instances[groupID];
if(threadID == 0)
{
head = 0;
float3 origin = viewToModel(instance.inverseTransformMatrix, float4(0, 0, 0, 1)).xyz;
const float offset = 0.0f;
float3 corners[4] = {
screenToModel(instance.inverseTransformMatrix, float4(offset, offset, -1.0f, 1.0f)).xyz,
screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions.x - offset, offset, -1.0f, 1.0f)).xyz,
screenToModel(instance.inverseTransformMatrix, float4(offset, pViewParams.screenDimensions.y - offset, -1.0f, 1.0f)).xyz,
screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions - float2(offset, offset), -1.0f, 1.0f)).xyz
};
viewFrustum.sides[0] = computePlane(origin, corners[2], corners[0]);
viewFrustum.sides[1] = computePlane(origin, corners[1], corners[3]);
viewFrustum.sides[2] = computePlane(origin, corners[0], corners[1]);
viewFrustum.sides[3] = computePlane(origin, corners[3], corners[2]);
}
GroupMemoryBarrierWithGroupSync();
MeshData mesh = pScene.meshData[groupID];
for(uint i = threadID; i < MAX_MESHLETS_PER_MESH; i += TASK_GROUP_SIZE)
{
if(i < mesh.numMeshlets)
{
uint m = mesh.meshletOffset + i;
MeshletDescription meshlet = pScene.meshletInfos[m];
if(meshlet.bounding.insideFrustum(viewFrustum))
{
uint index;
InterlockedAdd(head, 1, index);
p.meshletId[index] = m;
p.instanceId[index] = groupID;
}
}
}
GroupMemoryBarrierWithGroupSync();
DispatchMesh(head, 1, 1, p);
}
struct PrimitiveAttributes
{
@@ -74,9 +19,8 @@ void meshMain(
out vertices FragmentParameter vertices[MAX_VERTICES],
out indices uint3 indices[MAX_PRIMITIVES]
){
InstanceData inst = pScene.instances[meshPayload.instanceId[groupID]];
MeshData md = pScene.meshData[meshPayload.instanceId[groupID]];
MeshletDescription m = pScene.meshletInfos[meshPayload.meshletId[groupID]];
InstanceData inst = pScene.instances[meshPayload.instanceId];
MeshletDescription m = pScene.meshletInfos[pScene.culledMeshlets[meshPayload.cullingOffset + groupID]];
SetMeshOutputCounts(m.vertexCount, m.primitiveCount);
for(uint i = threadID; i < MAX_PRIMITIVES; i += MESH_GROUP_SIZE)
@@ -97,7 +41,6 @@ void meshMain(
VertexAttributes attr = pVertexData.getAttributes(m.indicesOffset + vertexIndex);
attr.meshletId = -1;
vertices[v] = attr.getParameter(inst.transformMatrix);
//vertices[v].vertexColor = m.color;
}
}
}
+49
View File
@@ -0,0 +1,49 @@
import Common;
import Scene;
groupshared MeshPayload p;
groupshared uint head;
groupshared Frustum viewFrustum;
[numthreads(TASK_GROUP_SIZE, 1, 1)]
[outputtopology("triangle")]
[shader("amplification")]
void taskMain(
uint threadID: SV_GroupIndex,
uint groupID: SV_GroupID
){
InstanceData instance = pScene.instances[pOffsets.instanceOffset + groupID];
MeshData mesh = pScene.meshData[pOffsets.instanceOffset + groupID];
if(threadID == 0)
{
head = 0;
float3 origin = viewToModel(instance.inverseTransformMatrix, float4(0, 0, 0, 1)).xyz;
const float offset = 0.0f;
float3 corners[4] = {
screenToModel(instance.inverseTransformMatrix, float4(offset, offset, -1.0f, 1.0f)).xyz,
screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions.x - offset, offset, -1.0f, 1.0f)).xyz,
screenToModel(instance.inverseTransformMatrix, float4(offset, pViewParams.screenDimensions.y - offset, -1.0f, 1.0f)).xyz,
screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions - float2(offset, offset), -1.0f, 1.0f)).xyz
};
viewFrustum.sides[0] = computePlane(origin, corners[2], corners[0]);
viewFrustum.sides[1] = computePlane(origin, corners[1], corners[3]);
viewFrustum.sides[2] = computePlane(origin, corners[0], corners[1]);
viewFrustum.sides[3] = computePlane(origin, corners[3], corners[2]);
p.instanceId = pOffsets.instanceOffset + groupID;
p.cullingOffset = pScene.cullingOffsets[pOffsets.cullingCounterOffset + groupID];
}
GroupMemoryBarrierWithGroupSync();
for(uint i = threadID; i < mesh.numMeshlets; i += TASK_GROUP_SIZE)
{
uint m = mesh.meshletOffset + i;
MeshletDescription meshlet = pScene.meshletInfos[m];
//if(meshlet.bounding.insideFrustum(viewFrustum))
{
uint index;
InterlockedAdd(head, 1, index);
pScene.culledMeshlets[p.cullingOffset + index] = m;
}
}
GroupMemoryBarrierWithGroupSync();
DispatchMesh(head, 1, 1, p);
}
+16 -1
View File
@@ -24,7 +24,6 @@ static const uint MAX_VERTICES = 256;
static const uint MAX_PRIMITIVES = 256;
static const uint TASK_GROUP_SIZE = 128;
static const uint MESH_GROUP_SIZE = 32;
static const uint MAX_MESHLETS_PER_MESH = 512;
struct InstanceData
{
@@ -32,6 +31,14 @@ struct InstanceData
float4x4 inverseTransformMatrix;
};
struct DrawCallOffsets
{
uint32_t instanceOffset;
uint32_t cullingCounterOffset;
};
layout(push_constant)
ConstantBuffer<DrawCallOffsets> pOffsets;
struct Scene
{
StructuredBuffer<InstanceData> instances;
@@ -39,7 +46,15 @@ struct Scene
StructuredBuffer<MeshletDescription> meshletInfos;
StructuredBuffer<uint8_t> primitiveIndices;
StructuredBuffer<uint32_t> vertexIndices;
StructuredBuffer<uint32_t> cullingOffsets;
RWStructuredBuffer<uint32_t> culledMeshlets;
};
layout(set=2)
ParameterBlock<Scene> pScene;
struct MeshPayload
{
uint instanceId;
uint cullingOffset;
};