Using global meshlet culling list

This commit is contained in:
Dynamitos
2024-05-12 19:36:32 +02:00
parent 7fc7ba56d4
commit 2762f9e729
22 changed files with 399 additions and 324 deletions
+2 -2
View File
@@ -18,7 +18,7 @@ public:
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
virtual void bindVertexBuffer(const Array<PVertexBuffer>& buffer) = 0;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) = 0;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) = 0;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) = 0;
@@ -34,7 +34,7 @@ public:
virtual void bindPipeline(Gfx::PComputePipeline pipeline) = 0;
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets = {}) = 0;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) = 0;
std::string name;
};