Using global meshlet culling list

This commit is contained in:
Dynamitos
2024-05-12 19:36:32 +02:00
parent 7fc7ba56d4
commit 2762f9e729
22 changed files with 399 additions and 324 deletions
@@ -18,6 +18,9 @@ public:
virtual void createRenderPass() override;
private:
Gfx::RenderTargetAttachment depthAttachment;
Gfx::OTexture2D depthBuffer;
Gfx::OPipelineLayout depthPrepassLayout;
};
DEFINE_REF(DepthPrepass)