Using global meshlet culling list
This commit is contained in:
@@ -85,7 +85,7 @@ void TextPass::render()
|
||||
command->bindDescriptor({generalSet, resource.textureArraySet});
|
||||
//command->bindVertexBuffer({resource.vertexBuffer});
|
||||
|
||||
command->pushConstants(pipelineLayout, Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(TextData), &resource.textData);
|
||||
command->pushConstants(Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(TextData), &resource.textData);
|
||||
//command->draw(4, static_cast<uint32>(resource.vertexBuffer->getNumVertices()), 0, 0);
|
||||
}
|
||||
commands.add(std::move(command));
|
||||
|
||||
Reference in New Issue
Block a user