Using global meshlet culling list
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@@ -76,7 +76,7 @@ public:
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
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virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
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virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
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const void* data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
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@@ -110,7 +110,7 @@ public:
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virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
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virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
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const void* data) override;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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