Using global meshlet culling list

This commit is contained in:
Dynamitos
2024-05-12 19:36:32 +02:00
parent 7fc7ba56d4
commit 2762f9e729
22 changed files with 399 additions and 324 deletions
+2 -2
View File
@@ -18,10 +18,10 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
, gameInterface(dllPath)
{
reloadGame();
renderGraph.addPass(new StaticDepthPrepass(graphics, scene));
//renderGraph.addPass(new StaticDepthPrepass(graphics, scene));
renderGraph.addPass(new DepthPrepass(graphics, scene));
renderGraph.addPass(new LightCullingPass(graphics, scene));
renderGraph.addPass(new StaticBasePass(graphics, scene));
//renderGraph.addPass(new StaticBasePass(graphics, scene));
renderGraph.addPass(new BasePass(graphics, scene));
//renderGraph.addPass(new DebugPass(graphics, scene));
//renderGraph.addPass(new SkyboxRenderPass(graphics, scene));