Using global meshlet culling list
This commit is contained in:
@@ -1,63 +1,8 @@
|
|||||||
import Common;
|
import Common;
|
||||||
import BRDF;
|
|
||||||
import Scene;
|
import Scene;
|
||||||
import VertexData;
|
import VertexData;
|
||||||
import MaterialParameter;
|
import MaterialParameter;
|
||||||
|
|
||||||
struct MeshPayload
|
|
||||||
{
|
|
||||||
uint instanceId[MAX_MESHLETS_PER_MESH];
|
|
||||||
uint meshletId[MAX_MESHLETS_PER_MESH];
|
|
||||||
};
|
|
||||||
|
|
||||||
groupshared MeshPayload p;
|
|
||||||
groupshared uint head;
|
|
||||||
groupshared Frustum viewFrustum;
|
|
||||||
|
|
||||||
[numthreads(TASK_GROUP_SIZE, 1, 1)]
|
|
||||||
[outputtopology("triangle")]
|
|
||||||
[shader("amplification")]
|
|
||||||
void taskMain(
|
|
||||||
uint threadID: SV_GroupIndex,
|
|
||||||
uint groupID: SV_GroupID
|
|
||||||
){
|
|
||||||
InstanceData instance = pScene.instances[groupID];
|
|
||||||
if(threadID == 0)
|
|
||||||
{
|
|
||||||
head = 0;
|
|
||||||
float3 origin = viewToModel(instance.inverseTransformMatrix, float4(0, 0, 0, 1)).xyz;
|
|
||||||
const float offset = 0.0f;
|
|
||||||
float3 corners[4] = {
|
|
||||||
screenToModel(instance.inverseTransformMatrix, float4(offset, offset, -1.0f, 1.0f)).xyz,
|
|
||||||
screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions.x - offset, offset, -1.0f, 1.0f)).xyz,
|
|
||||||
screenToModel(instance.inverseTransformMatrix, float4(offset, pViewParams.screenDimensions.y - offset, -1.0f, 1.0f)).xyz,
|
|
||||||
screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions - float2(offset, offset), -1.0f, 1.0f)).xyz
|
|
||||||
};
|
|
||||||
viewFrustum.sides[0] = computePlane(origin, corners[2], corners[0]);
|
|
||||||
viewFrustum.sides[1] = computePlane(origin, corners[1], corners[3]);
|
|
||||||
viewFrustum.sides[2] = computePlane(origin, corners[0], corners[1]);
|
|
||||||
viewFrustum.sides[3] = computePlane(origin, corners[3], corners[2]);
|
|
||||||
}
|
|
||||||
GroupMemoryBarrierWithGroupSync();
|
|
||||||
MeshData mesh = pScene.meshData[groupID];
|
|
||||||
for(uint i = threadID; i < MAX_MESHLETS_PER_MESH; i += TASK_GROUP_SIZE)
|
|
||||||
{
|
|
||||||
if(i < mesh.numMeshlets)
|
|
||||||
{
|
|
||||||
uint m = mesh.meshletOffset + i;
|
|
||||||
MeshletDescription meshlet = pScene.meshletInfos[m];
|
|
||||||
if(meshlet.bounding.insideFrustum(viewFrustum))
|
|
||||||
{
|
|
||||||
uint index;
|
|
||||||
InterlockedAdd(head, 1, index);
|
|
||||||
p.meshletId[index] = m;
|
|
||||||
p.instanceId[index] = groupID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GroupMemoryBarrierWithGroupSync();
|
|
||||||
DispatchMesh(head, 1, 1, p);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct PrimitiveAttributes
|
struct PrimitiveAttributes
|
||||||
{
|
{
|
||||||
@@ -74,9 +19,8 @@ void meshMain(
|
|||||||
out vertices FragmentParameter vertices[MAX_VERTICES],
|
out vertices FragmentParameter vertices[MAX_VERTICES],
|
||||||
out indices uint3 indices[MAX_PRIMITIVES]
|
out indices uint3 indices[MAX_PRIMITIVES]
|
||||||
){
|
){
|
||||||
InstanceData inst = pScene.instances[meshPayload.instanceId[groupID]];
|
InstanceData inst = pScene.instances[meshPayload.instanceId];
|
||||||
MeshData md = pScene.meshData[meshPayload.instanceId[groupID]];
|
MeshletDescription m = pScene.meshletInfos[pScene.culledMeshlets[meshPayload.cullingOffset + groupID]];
|
||||||
MeshletDescription m = pScene.meshletInfos[meshPayload.meshletId[groupID]];
|
|
||||||
SetMeshOutputCounts(m.vertexCount, m.primitiveCount);
|
SetMeshOutputCounts(m.vertexCount, m.primitiveCount);
|
||||||
|
|
||||||
for(uint i = threadID; i < MAX_PRIMITIVES; i += MESH_GROUP_SIZE)
|
for(uint i = threadID; i < MAX_PRIMITIVES; i += MESH_GROUP_SIZE)
|
||||||
@@ -97,7 +41,6 @@ void meshMain(
|
|||||||
VertexAttributes attr = pVertexData.getAttributes(m.indicesOffset + vertexIndex);
|
VertexAttributes attr = pVertexData.getAttributes(m.indicesOffset + vertexIndex);
|
||||||
attr.meshletId = -1;
|
attr.meshletId = -1;
|
||||||
vertices[v] = attr.getParameter(inst.transformMatrix);
|
vertices[v] = attr.getParameter(inst.transformMatrix);
|
||||||
//vertices[v].vertexColor = m.color;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
import Common;
|
||||||
|
import Scene;
|
||||||
|
|
||||||
|
groupshared MeshPayload p;
|
||||||
|
groupshared uint head;
|
||||||
|
groupshared Frustum viewFrustum;
|
||||||
|
|
||||||
|
[numthreads(TASK_GROUP_SIZE, 1, 1)]
|
||||||
|
[outputtopology("triangle")]
|
||||||
|
[shader("amplification")]
|
||||||
|
void taskMain(
|
||||||
|
uint threadID: SV_GroupIndex,
|
||||||
|
uint groupID: SV_GroupID
|
||||||
|
){
|
||||||
|
InstanceData instance = pScene.instances[pOffsets.instanceOffset + groupID];
|
||||||
|
MeshData mesh = pScene.meshData[pOffsets.instanceOffset + groupID];
|
||||||
|
if(threadID == 0)
|
||||||
|
{
|
||||||
|
head = 0;
|
||||||
|
float3 origin = viewToModel(instance.inverseTransformMatrix, float4(0, 0, 0, 1)).xyz;
|
||||||
|
const float offset = 0.0f;
|
||||||
|
float3 corners[4] = {
|
||||||
|
screenToModel(instance.inverseTransformMatrix, float4(offset, offset, -1.0f, 1.0f)).xyz,
|
||||||
|
screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions.x - offset, offset, -1.0f, 1.0f)).xyz,
|
||||||
|
screenToModel(instance.inverseTransformMatrix, float4(offset, pViewParams.screenDimensions.y - offset, -1.0f, 1.0f)).xyz,
|
||||||
|
screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions - float2(offset, offset), -1.0f, 1.0f)).xyz
|
||||||
|
};
|
||||||
|
viewFrustum.sides[0] = computePlane(origin, corners[2], corners[0]);
|
||||||
|
viewFrustum.sides[1] = computePlane(origin, corners[1], corners[3]);
|
||||||
|
viewFrustum.sides[2] = computePlane(origin, corners[0], corners[1]);
|
||||||
|
viewFrustum.sides[3] = computePlane(origin, corners[3], corners[2]);
|
||||||
|
p.instanceId = pOffsets.instanceOffset + groupID;
|
||||||
|
p.cullingOffset = pScene.cullingOffsets[pOffsets.cullingCounterOffset + groupID];
|
||||||
|
}
|
||||||
|
GroupMemoryBarrierWithGroupSync();
|
||||||
|
for(uint i = threadID; i < mesh.numMeshlets; i += TASK_GROUP_SIZE)
|
||||||
|
{
|
||||||
|
uint m = mesh.meshletOffset + i;
|
||||||
|
MeshletDescription meshlet = pScene.meshletInfos[m];
|
||||||
|
//if(meshlet.bounding.insideFrustum(viewFrustum))
|
||||||
|
{
|
||||||
|
uint index;
|
||||||
|
InterlockedAdd(head, 1, index);
|
||||||
|
pScene.culledMeshlets[p.cullingOffset + index] = m;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GroupMemoryBarrierWithGroupSync();
|
||||||
|
DispatchMesh(head, 1, 1, p);
|
||||||
|
}
|
||||||
@@ -24,7 +24,6 @@ static const uint MAX_VERTICES = 256;
|
|||||||
static const uint MAX_PRIMITIVES = 256;
|
static const uint MAX_PRIMITIVES = 256;
|
||||||
static const uint TASK_GROUP_SIZE = 128;
|
static const uint TASK_GROUP_SIZE = 128;
|
||||||
static const uint MESH_GROUP_SIZE = 32;
|
static const uint MESH_GROUP_SIZE = 32;
|
||||||
static const uint MAX_MESHLETS_PER_MESH = 512;
|
|
||||||
|
|
||||||
struct InstanceData
|
struct InstanceData
|
||||||
{
|
{
|
||||||
@@ -32,6 +31,14 @@ struct InstanceData
|
|||||||
float4x4 inverseTransformMatrix;
|
float4x4 inverseTransformMatrix;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct DrawCallOffsets
|
||||||
|
{
|
||||||
|
uint32_t instanceOffset;
|
||||||
|
uint32_t cullingCounterOffset;
|
||||||
|
};
|
||||||
|
layout(push_constant)
|
||||||
|
ConstantBuffer<DrawCallOffsets> pOffsets;
|
||||||
|
|
||||||
struct Scene
|
struct Scene
|
||||||
{
|
{
|
||||||
StructuredBuffer<InstanceData> instances;
|
StructuredBuffer<InstanceData> instances;
|
||||||
@@ -39,7 +46,15 @@ struct Scene
|
|||||||
StructuredBuffer<MeshletDescription> meshletInfos;
|
StructuredBuffer<MeshletDescription> meshletInfos;
|
||||||
StructuredBuffer<uint8_t> primitiveIndices;
|
StructuredBuffer<uint8_t> primitiveIndices;
|
||||||
StructuredBuffer<uint32_t> vertexIndices;
|
StructuredBuffer<uint32_t> vertexIndices;
|
||||||
|
StructuredBuffer<uint32_t> cullingOffsets;
|
||||||
|
RWStructuredBuffer<uint32_t> culledMeshlets;
|
||||||
};
|
};
|
||||||
layout(set=2)
|
layout(set=2)
|
||||||
ParameterBlock<Scene> pScene;
|
ParameterBlock<Scene> pScene;
|
||||||
|
|
||||||
|
struct MeshPayload
|
||||||
|
{
|
||||||
|
uint instanceId;
|
||||||
|
uint cullingOffset;
|
||||||
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -645,10 +645,7 @@ private:
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// And move the current elements into that one
|
// And move the current elements into that one
|
||||||
for(size_type i = 0; i < arraySize; ++i)
|
std::uninitialized_move(begin(), end(), Iterator(newData));
|
||||||
{
|
|
||||||
newData[i] = std::forward<Type>(_data[i]);
|
|
||||||
}
|
|
||||||
// As well as default initialize the others
|
// As well as default initialize the others
|
||||||
for (size_type i = arraySize; i < allocated; ++i)
|
for (size_type i = arraySize; i < allocated; ++i)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public:
|
|||||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
|
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
|
||||||
virtual void bindVertexBuffer(const Array<PVertexBuffer>& buffer) = 0;
|
virtual void bindVertexBuffer(const Array<PVertexBuffer>& buffer) = 0;
|
||||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0;
|
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0;
|
||||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
|
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
|
||||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) = 0;
|
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) = 0;
|
||||||
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) = 0;
|
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) = 0;
|
||||||
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) = 0;
|
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) = 0;
|
||||||
@@ -34,7 +34,7 @@ public:
|
|||||||
virtual void bindPipeline(Gfx::PComputePipeline pipeline) = 0;
|
virtual void bindPipeline(Gfx::PComputePipeline pipeline) = 0;
|
||||||
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets = {}) = 0;
|
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets = {}) = 0;
|
||||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
|
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
|
||||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
|
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
|
||||||
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) = 0;
|
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) = 0;
|
||||||
std::string name;
|
std::string name;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -32,10 +32,15 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene)
|
|||||||
lightCullingLayout->create();
|
lightCullingLayout->create();
|
||||||
|
|
||||||
basePassLayout->addDescriptorLayout(lightCullingLayout);
|
basePassLayout->addDescriptorLayout(lightCullingLayout);
|
||||||
|
basePassLayout->addPushConstants(Gfx::SePushConstantRange{
|
||||||
|
.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT,
|
||||||
|
.offset = 0,
|
||||||
|
.size = sizeof(VertexData::DrawCallOffsets),
|
||||||
|
});
|
||||||
|
|
||||||
if (graphics->supportMeshShading())
|
if (graphics->supportMeshShading())
|
||||||
{
|
{
|
||||||
graphics->getShaderCompiler()->registerRenderPass(basePassLayout, "BasePass", "MeshletPass", true, true, "BasePass", true, true, "MeshletPass");
|
graphics->getShaderCompiler()->registerRenderPass(basePassLayout, "BasePass", "MeshletPass", true, true, "BasePass", true, true, "ViewCullingTask");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -84,7 +89,7 @@ void BasePass::render()
|
|||||||
Gfx::ShaderPermutation permutation;
|
Gfx::ShaderPermutation permutation;
|
||||||
if (graphics->supportMeshShading())
|
if (graphics->supportMeshShading())
|
||||||
{
|
{
|
||||||
permutation.setTaskFile("MeshletPass");
|
permutation.setTaskFile("ViewCullingTask");
|
||||||
permutation.setMeshFile("MeshletPass");
|
permutation.setMeshFile("MeshletPass");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -98,6 +103,9 @@ void BasePass::render()
|
|||||||
const auto& materials = vertexData->getMaterialData();
|
const auto& materials = vertexData->getMaterialData();
|
||||||
for (const auto& materialData : materials)
|
for (const auto& materialData : materials)
|
||||||
{
|
{
|
||||||
|
// material not used for any active meshes, skip
|
||||||
|
if (materialData.instances.size() == 0)
|
||||||
|
continue;
|
||||||
// Create Pipeline(Material, VertexData)
|
// Create Pipeline(Material, VertexData)
|
||||||
// Descriptors:
|
// Descriptors:
|
||||||
// ViewData => global, static
|
// ViewData => global, static
|
||||||
@@ -124,7 +132,7 @@ void BasePass::render()
|
|||||||
pipelineInfo.renderPass = renderPass;
|
pipelineInfo.renderPass = renderPass;
|
||||||
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL;
|
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL;
|
||||||
pipelineInfo.multisampleState.samples = viewport->getSamples();
|
pipelineInfo.multisampleState.samples = viewport->getSamples();
|
||||||
pipelineInfo.colorBlend.attachmentCount = 1;
|
pipelineInfo.colorBlend.attachmentCount = 2;
|
||||||
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
||||||
command->bindPipeline(pipeline);
|
command->bindPipeline(pipeline);
|
||||||
}
|
}
|
||||||
@@ -145,13 +153,14 @@ void BasePass::render()
|
|||||||
command->bindDescriptor(viewParamsSet);
|
command->bindDescriptor(viewParamsSet);
|
||||||
command->bindDescriptor(scene->getLightEnvironment()->getDescriptorSet());
|
command->bindDescriptor(scene->getLightEnvironment()->getDescriptorSet());
|
||||||
command->bindDescriptor(opaqueCulling);
|
command->bindDescriptor(opaqueCulling);
|
||||||
for (const auto& instance : materialData.instances)
|
for (const auto& drawCall : materialData.instances)
|
||||||
{
|
{
|
||||||
command->bindDescriptor(instance.materialInstance->getDescriptorSet());
|
command->bindDescriptor(drawCall.materialInstance->getDescriptorSet());
|
||||||
command->bindDescriptor(vertexData->getInstanceDataSet(), {instance.descriptorOffset, instance.descriptorOffset});
|
command->bindDescriptor(vertexData->getInstanceDataSet());
|
||||||
|
command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT, 0, sizeof(VertexData::DrawCallOffsets), &drawCall.offsets);
|
||||||
if (graphics->supportMeshShading())
|
if (graphics->supportMeshShading())
|
||||||
{
|
{
|
||||||
command->drawMesh(vertexData->getMeshData(instance.meshId).size(), 1, 1);
|
command->drawMesh(drawCall.numMeshes, 1, 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -171,7 +180,6 @@ void BasePass::render()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
graphics->executeCommands(std::move(commands));
|
graphics->executeCommands(std::move(commands));
|
||||||
graphics->endRenderPass();
|
graphics->endRenderPass();
|
||||||
}
|
}
|
||||||
@@ -183,17 +191,27 @@ void BasePass::endFrame()
|
|||||||
void BasePass::publishOutputs()
|
void BasePass::publishOutputs()
|
||||||
{
|
{
|
||||||
colorAttachment = Gfx::RenderTargetAttachment(viewport,
|
colorAttachment = Gfx::RenderTargetAttachment(viewport,
|
||||||
Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||||
Gfx::SE_ATTACHMENT_LOAD_OP_LOAD, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||||
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
|
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
|
||||||
|
|
||||||
|
meshletIdTexture = graphics->createTexture2D(TextureCreateInfo{
|
||||||
|
.format = Gfx::SE_FORMAT_R32_UINT,
|
||||||
|
.width = viewport->getWidth(),
|
||||||
|
.height = viewport->getHeight(),
|
||||||
|
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
|
||||||
|
});
|
||||||
|
meshletIdAttachment = Gfx::RenderTargetAttachment(meshletIdTexture,
|
||||||
|
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||||
|
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||||
|
resources->registerRenderPassOutput("BASEPASS_MESHLETID", meshletIdAttachment);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BasePass::createRenderPass()
|
void BasePass::createRenderPass()
|
||||||
{
|
{
|
||||||
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
||||||
meshletIdAttachment = resources->requestRenderTarget("BASEPASS_MESHLETID");
|
|
||||||
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
|
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
|
||||||
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
|
||||||
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||||
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
||||||
.colorAttachments = { colorAttachment, meshletIdAttachment },
|
.colorAttachments = { colorAttachment, meshletIdAttachment },
|
||||||
@@ -213,7 +231,7 @@ void BasePass::createRenderPass()
|
|||||||
.dstSubpass = 0,
|
.dstSubpass = 0,
|
||||||
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||||
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||||
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
.srcAccess = Gfx::SE_ACCESS_NONE,
|
||||||
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ private:
|
|||||||
Gfx::PShaderBuffer tLightIndexList;
|
Gfx::PShaderBuffer tLightIndexList;
|
||||||
Gfx::PTexture2D oLightGrid;
|
Gfx::PTexture2D oLightGrid;
|
||||||
Gfx::PTexture2D tLightGrid;
|
Gfx::PTexture2D tLightGrid;
|
||||||
|
Gfx::OTexture2D meshletIdTexture;
|
||||||
|
|
||||||
Gfx::PDescriptorSet opaqueCulling;
|
Gfx::PDescriptorSet opaqueCulling;
|
||||||
Gfx::PDescriptorSet transparentCulling;
|
Gfx::PDescriptorSet transparentCulling;
|
||||||
|
|||||||
@@ -18,9 +18,14 @@ DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, PScene scene)
|
|||||||
{
|
{
|
||||||
depthPrepassLayout = graphics->createPipelineLayout("DepthPrepassLayout");
|
depthPrepassLayout = graphics->createPipelineLayout("DepthPrepassLayout");
|
||||||
depthPrepassLayout->addDescriptorLayout(viewParamsLayout);
|
depthPrepassLayout->addDescriptorLayout(viewParamsLayout);
|
||||||
|
depthPrepassLayout->addPushConstants(Gfx::SePushConstantRange{
|
||||||
|
.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT,
|
||||||
|
.offset = 0,
|
||||||
|
.size = sizeof(VertexData::DrawCallOffsets),
|
||||||
|
});
|
||||||
if (graphics->supportMeshShading())
|
if (graphics->supportMeshShading())
|
||||||
{
|
{
|
||||||
graphics->getShaderCompiler()->registerRenderPass(depthPrepassLayout, "DepthPass", "MeshletPass", false, false, "", true, true, "MeshletPass");
|
graphics->getShaderCompiler()->registerRenderPass(depthPrepassLayout, "DepthPass", "MeshletPass", false, false, "", true, true, "ViewCullingTask");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -45,7 +50,7 @@ void DepthPrepass::render()
|
|||||||
Gfx::ShaderPermutation permutation;
|
Gfx::ShaderPermutation permutation;
|
||||||
if (graphics->supportMeshShading())
|
if (graphics->supportMeshShading())
|
||||||
{
|
{
|
||||||
permutation.setTaskFile("MeshletPass");
|
permutation.setTaskFile("ViewCullingTask");
|
||||||
permutation.setMeshFile("MeshletPass");
|
permutation.setMeshFile("MeshletPass");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -58,14 +63,17 @@ void DepthPrepass::render()
|
|||||||
const auto& materials = vertexData->getMaterialData();
|
const auto& materials = vertexData->getMaterialData();
|
||||||
for (const auto& materialData : materials)
|
for (const auto& materialData : materials)
|
||||||
{
|
{
|
||||||
|
// material not used for any active meshes, skip
|
||||||
|
if (materialData.instances.size() == 0)
|
||||||
|
continue;
|
||||||
// Create Pipeline(VertexData)
|
// Create Pipeline(VertexData)
|
||||||
// Descriptors:
|
// Descriptors:
|
||||||
// ViewData => global, static
|
// ViewData => global, static
|
||||||
// VertexData => per meshtype
|
// VertexData => per meshtype
|
||||||
// SceneData => per material instance
|
// SceneData => per meshtype
|
||||||
Gfx::PermutationId id(permutation);
|
Gfx::PermutationId id(permutation);
|
||||||
|
|
||||||
Gfx::ORenderCommand command = graphics->createRenderCommand("BaseRender");
|
Gfx::ORenderCommand command = graphics->createRenderCommand("DepthRender");
|
||||||
command->setViewport(viewport);
|
command->setViewport(viewport);
|
||||||
|
|
||||||
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
|
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
|
||||||
@@ -105,12 +113,13 @@ void DepthPrepass::render()
|
|||||||
}
|
}
|
||||||
command->bindDescriptor(vertexData->getVertexDataSet());
|
command->bindDescriptor(vertexData->getVertexDataSet());
|
||||||
command->bindDescriptor(viewParamsSet);
|
command->bindDescriptor(viewParamsSet);
|
||||||
for (const auto& instance : materialData.instances)
|
for (const auto& drawCall : materialData.instances)
|
||||||
{
|
{
|
||||||
command->bindDescriptor(vertexData->getInstanceDataSet(), { instance.descriptorOffset, instance.descriptorOffset });
|
command->bindDescriptor(vertexData->getInstanceDataSet());
|
||||||
|
command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT, 0, sizeof(VertexData::DrawCallOffsets), &drawCall.offsets);
|
||||||
if (graphics->supportMeshShading())
|
if (graphics->supportMeshShading())
|
||||||
{
|
{
|
||||||
command->drawMesh(vertexData->getMeshData(instance.meshId).size(), 1, 1);
|
command->drawMesh(drawCall.numMeshes, 1, 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -140,14 +149,24 @@ void DepthPrepass::endFrame()
|
|||||||
|
|
||||||
void DepthPrepass::publishOutputs()
|
void DepthPrepass::publishOutputs()
|
||||||
{
|
{
|
||||||
|
// If we render to a part of an image, the depth buffer itself must
|
||||||
|
// still match the size of the whole image or their coordinate systems go out of sync
|
||||||
|
TextureCreateInfo depthBufferInfo = {
|
||||||
|
.format = Gfx::SE_FORMAT_D32_SFLOAT,
|
||||||
|
.width = viewport->getOwner()->getFramebufferWidth(),
|
||||||
|
.height = viewport->getOwner()->getFramebufferHeight(),
|
||||||
|
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
|
||||||
|
};
|
||||||
|
depthBuffer = graphics->createTexture2D(depthBufferInfo);
|
||||||
|
depthAttachment =
|
||||||
|
Gfx::RenderTargetAttachment(depthBuffer,
|
||||||
|
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_GENERAL,
|
||||||
|
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||||
|
resources->registerRenderPassOutput("DEPTHPREPASS_DEPTH", depthAttachment);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DepthPrepass::createRenderPass()
|
void DepthPrepass::createRenderPass()
|
||||||
{
|
{
|
||||||
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
|
||||||
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
|
|
||||||
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
||||||
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
|
|
||||||
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
||||||
.depthAttachment = depthAttachment,
|
.depthAttachment = depthAttachment,
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -18,6 +18,9 @@ public:
|
|||||||
virtual void createRenderPass() override;
|
virtual void createRenderPass() override;
|
||||||
private:
|
private:
|
||||||
Gfx::RenderTargetAttachment depthAttachment;
|
Gfx::RenderTargetAttachment depthAttachment;
|
||||||
|
|
||||||
|
Gfx::OTexture2D depthBuffer;
|
||||||
|
|
||||||
Gfx::OPipelineLayout depthPrepassLayout;
|
Gfx::OPipelineLayout depthPrepassLayout;
|
||||||
};
|
};
|
||||||
DEFINE_REF(DepthPrepass)
|
DEFINE_REF(DepthPrepass)
|
||||||
|
|||||||
@@ -163,16 +163,6 @@ void StaticBasePass::publishOutputs()
|
|||||||
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||||
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
|
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
|
||||||
|
|
||||||
meshletIdTexture = graphics->createTexture2D(TextureCreateInfo{
|
|
||||||
.format = Gfx::SE_FORMAT_R32_UINT,
|
|
||||||
.width = viewport->getWidth(),
|
|
||||||
.height = viewport->getHeight(),
|
|
||||||
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
|
|
||||||
});
|
|
||||||
meshletIdAttachment = Gfx::RenderTargetAttachment(meshletIdTexture,
|
|
||||||
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
||||||
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
|
||||||
resources->registerRenderPassOutput("BASEPASS_MESHLETID", meshletIdAttachment);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void StaticBasePass::createRenderPass()
|
void StaticBasePass::createRenderPass()
|
||||||
|
|||||||
@@ -132,20 +132,7 @@ void StaticDepthPrepass::endFrame()
|
|||||||
|
|
||||||
void StaticDepthPrepass::publishOutputs()
|
void StaticDepthPrepass::publishOutputs()
|
||||||
{
|
{
|
||||||
// If we render to a part of an image, the depth buffer itself must
|
|
||||||
// still match the size of the whole image or their coordinate systems go out of sync
|
|
||||||
TextureCreateInfo depthBufferInfo = {
|
|
||||||
.format = Gfx::SE_FORMAT_D32_SFLOAT,
|
|
||||||
.width = viewport->getOwner()->getFramebufferWidth(),
|
|
||||||
.height = viewport->getOwner()->getFramebufferHeight(),
|
|
||||||
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
|
|
||||||
};
|
|
||||||
depthBuffer = graphics->createTexture2D(depthBufferInfo);
|
|
||||||
depthAttachment =
|
|
||||||
Gfx::RenderTargetAttachment(depthBuffer,
|
|
||||||
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
|
||||||
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
|
||||||
resources->registerRenderPassOutput("DEPTHPREPASS_DEPTH", depthAttachment);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void StaticDepthPrepass::createRenderPass()
|
void StaticDepthPrepass::createRenderPass()
|
||||||
|
|||||||
@@ -85,7 +85,7 @@ void TextPass::render()
|
|||||||
command->bindDescriptor({generalSet, resource.textureArraySet});
|
command->bindDescriptor({generalSet, resource.textureArraySet});
|
||||||
//command->bindVertexBuffer({resource.vertexBuffer});
|
//command->bindVertexBuffer({resource.vertexBuffer});
|
||||||
|
|
||||||
command->pushConstants(pipelineLayout, Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(TextData), &resource.textData);
|
command->pushConstants(Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(TextData), &resource.textData);
|
||||||
//command->draw(4, static_cast<uint32>(resource.vertexBuffer->getNumVertices()), 0, 0);
|
//command->draw(4, static_cast<uint32>(resource.vertexBuffer->getNumVertices()), 0, 0);
|
||||||
}
|
}
|
||||||
commands.add(std::move(command));
|
commands.add(std::move(command));
|
||||||
|
|||||||
@@ -228,14 +228,13 @@ void StaticMeshVertexData::registerStaticMesh(const Array<OMesh>& meshes, const
|
|||||||
Array<uint32> ids;
|
Array<uint32> ids;
|
||||||
// Get references to loaded meshlets
|
// Get references to loaded meshlets
|
||||||
const auto& meshData = VertexData::getMeshData(mapped);
|
const auto& meshData = VertexData::getMeshData(mapped);
|
||||||
for (const auto& md : meshData)
|
|
||||||
|
for (size_t i = 0; i < meshData.numMeshlets; ++i)
|
||||||
{
|
{
|
||||||
for (size_t i = 0; i < md.numMeshlets; ++i)
|
ids.add(meshData.meshletOffset + i);
|
||||||
{
|
|
||||||
ids.add(md.meshletOffset + i);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Get Static instance array
|
// Get Static instance array
|
||||||
PMaterialInstance instance = mesh->referencedMaterial->getHandle();
|
PMaterialInstance instance = mesh->referencedMaterial->getHandle();
|
||||||
PMaterial baseMat = instance->getBaseMaterial();
|
PMaterial baseMat = instance->getBaseMaterial();
|
||||||
|
|||||||
@@ -17,9 +17,12 @@ void VertexData::resetMeshData()
|
|||||||
{
|
{
|
||||||
std::unique_lock l(materialDataLock);
|
std::unique_lock l(materialDataLock);
|
||||||
for (auto& mat : materialData)
|
for (auto& mat : materialData)
|
||||||
|
{
|
||||||
|
if (mat.material != nullptr)
|
||||||
{
|
{
|
||||||
mat.material->getDescriptorLayout()->reset();
|
mat.material->getDescriptorLayout()->reset();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
materialData.clear();
|
materialData.clear();
|
||||||
if (dirty)
|
if (dirty)
|
||||||
{
|
{
|
||||||
@@ -35,22 +38,23 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
|
|||||||
PMaterial mat = referencedInstance->getBaseMaterial();
|
PMaterial mat = referencedInstance->getBaseMaterial();
|
||||||
if (materialData.size() <= mat->getId())
|
if (materialData.size() <= mat->getId())
|
||||||
{
|
{
|
||||||
materialData.resize(mat->getId());
|
materialData.resize(mat->getId() + 1);
|
||||||
}
|
}
|
||||||
MaterialData& matData = materialData[mat->getId()];
|
MaterialData& matData = materialData[mat->getId()];
|
||||||
matData.material = mat;
|
matData.material = mat;
|
||||||
MaterialInstanceData& matInstanceData = matData.instances[referencedInstance->getId()];
|
if (matData.instances.size() <= referencedInstance->getId())
|
||||||
matInstanceData.descriptorOffset = instanceData.size();
|
|
||||||
matInstanceData.numMeshes = 0;
|
|
||||||
matInstanceData.meshId = mesh->id;
|
|
||||||
for (const auto& data : meshData[mesh->id])
|
|
||||||
{
|
{
|
||||||
|
matData.instances.resize(referencedInstance->getId() + 1);
|
||||||
|
}
|
||||||
|
BatchedDrawCall& matInstanceData = matData.instances[referencedInstance->getId()];
|
||||||
|
const auto& data = meshData[mesh->id];
|
||||||
|
|
||||||
Matrix4 transformMatrix = transform.toMatrix() * mesh->transform;
|
Matrix4 transformMatrix = transform.toMatrix() * mesh->transform;
|
||||||
instanceData.add(InstanceData {
|
matInstanceData.instanceData.add(InstanceData{
|
||||||
.transformMatrix = transformMatrix,
|
.transformMatrix = transformMatrix,
|
||||||
.inverseTransformMatrix = glm::inverse(transformMatrix),
|
.inverseTransformMatrix = glm::inverse(transformMatrix),
|
||||||
});
|
});
|
||||||
instanceMeshData.add(data);
|
matInstanceData.instanceMeshData.add(data);
|
||||||
matInstanceData.numMeshes++;
|
matInstanceData.numMeshes++;
|
||||||
for (size_t i = 0; i < 0; ++i)
|
for (size_t i = 0; i < 0; ++i)
|
||||||
{
|
{
|
||||||
@@ -91,7 +95,7 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
|
|||||||
addDebugVertex(DebugVertex{ .position = corners[5], .color = meshlets[data.meshletOffset + i].color });
|
addDebugVertex(DebugVertex{ .position = corners[5], .color = meshlets[data.meshletOffset + i].color });
|
||||||
addDebugVertex(DebugVertex{ .position = corners[7], .color = meshlets[data.meshletOffset + i].color });
|
addDebugVertex(DebugVertex{ .position = corners[7], .color = meshlets[data.meshletOffset + i].color });
|
||||||
}
|
}
|
||||||
}
|
|
||||||
matInstanceData.materialInstance = referencedInstance;
|
matInstanceData.materialInstance = referencedInstance;
|
||||||
referencedInstance->updateDescriptor();
|
referencedInstance->updateDescriptor();
|
||||||
}
|
}
|
||||||
@@ -99,6 +103,47 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
|
|||||||
void VertexData::createDescriptors()
|
void VertexData::createDescriptors()
|
||||||
{
|
{
|
||||||
std::unique_lock l(materialDataLock);
|
std::unique_lock l(materialDataLock);
|
||||||
|
|
||||||
|
instanceData.clear();
|
||||||
|
instanceMeshData.clear();
|
||||||
|
|
||||||
|
uint32 numMeshlets = 0;
|
||||||
|
Array<uint32> cullingOffsets;
|
||||||
|
for (auto& mat : materialData)
|
||||||
|
{
|
||||||
|
for (auto& instance : mat.instances)
|
||||||
|
{
|
||||||
|
instance.offsets.instanceOffset = instanceData.size();
|
||||||
|
instance.offsets.cullingCounterOffset = cullingOffsets.size();
|
||||||
|
instance.numMeshes = instance.instanceData.size();
|
||||||
|
instance.numMeshlets = 0;
|
||||||
|
for (size_t i = 0; i < instance.instanceData.size(); ++i)
|
||||||
|
{
|
||||||
|
instanceData.add(instance.instanceData[i]);
|
||||||
|
instanceMeshData.add(instance.instanceMeshData[i]);
|
||||||
|
instance.numMeshlets += instance.instanceMeshData[i].numMeshlets;
|
||||||
|
cullingOffsets.add(numMeshlets);
|
||||||
|
numMeshlets += instance.numMeshlets;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||||
|
.sourceData = {
|
||||||
|
.size = cullingOffsets.size() * sizeof(uint32),
|
||||||
|
.data = (uint8*)cullingOffsets.data(),
|
||||||
|
},
|
||||||
|
.numElements = cullingOffsets.size(),
|
||||||
|
.name = "MeshletOffset"
|
||||||
|
});
|
||||||
|
cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||||
|
.sourceData = {
|
||||||
|
.size = numMeshlets * sizeof(uint32),
|
||||||
|
},
|
||||||
|
.numElements = numMeshlets,
|
||||||
|
.name = "MeshletCulling"
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
instanceDataLayout->reset();
|
instanceDataLayout->reset();
|
||||||
instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||||
.sourceData = {
|
.sourceData = {
|
||||||
@@ -137,6 +182,8 @@ void VertexData::createDescriptors()
|
|||||||
descriptorSet->updateBuffer(2, meshletBuffer);
|
descriptorSet->updateBuffer(2, meshletBuffer);
|
||||||
descriptorSet->updateBuffer(3, primitiveIndicesBuffer);
|
descriptorSet->updateBuffer(3, primitiveIndicesBuffer);
|
||||||
descriptorSet->updateBuffer(4, vertexIndicesBuffer);
|
descriptorSet->updateBuffer(4, vertexIndicesBuffer);
|
||||||
|
descriptorSet->updateBuffer(5, cullingOffsetBuffer);
|
||||||
|
descriptorSet->updateBuffer(6, cullingBuffer);
|
||||||
|
|
||||||
descriptorSet->writeChanges();
|
descriptorSet->writeChanges();
|
||||||
}
|
}
|
||||||
@@ -147,15 +194,11 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
|
|||||||
meshlets.reserve(meshlets.size() + loadedMeshlets.size());
|
meshlets.reserve(meshlets.size() + loadedMeshlets.size());
|
||||||
vertexIndices.reserve(vertexIndices.size() + loadedMeshlets.size() * Gfx::numVerticesPerMeshlet);
|
vertexIndices.reserve(vertexIndices.size() + loadedMeshlets.size() * Gfx::numVerticesPerMeshlet);
|
||||||
primitiveIndices.reserve(primitiveIndices.size() + loadedMeshlets.size() * Gfx::numPrimitivesPerMeshlet * 3);
|
primitiveIndices.reserve(primitiveIndices.size() + loadedMeshlets.size() * Gfx::numPrimitivesPerMeshlet * 3);
|
||||||
uint32 currentMesh = 0;
|
|
||||||
while (currentMesh < loadedMeshlets.size())
|
|
||||||
{
|
|
||||||
uint32 numMeshlets = std::min<uint32>(512, loadedMeshlets.size() - currentMesh);
|
|
||||||
uint32 meshletOffset = meshlets.size();
|
uint32 meshletOffset = meshlets.size();
|
||||||
AABB meshAABB;
|
AABB meshAABB;
|
||||||
for (uint32 i = 0; i < numMeshlets; ++i)
|
for (uint32 i = 0; i < loadedMeshlets.size(); ++i)
|
||||||
{
|
{
|
||||||
Meshlet& m = loadedMeshlets[currentMesh + i];
|
Meshlet& m = loadedMeshlets[i];
|
||||||
meshAABB = meshAABB.combine(m.boundingBox);
|
meshAABB = meshAABB.combine(m.boundingBox);
|
||||||
uint32 vertexOffset = vertexIndices.size();
|
uint32 vertexOffset = vertexIndices.size();
|
||||||
vertexIndices.resize(vertexOffset + m.numVertices);
|
vertexIndices.resize(vertexOffset + m.numVertices);
|
||||||
@@ -173,19 +216,18 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
|
|||||||
.indicesOffset = (uint32)meshOffsets[id],
|
.indicesOffset = (uint32)meshOffsets[id],
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
meshData[id].add(MeshData{
|
meshData[id] = MeshData{
|
||||||
.bounding = meshAABB,//.toSphere(),
|
.bounding = meshAABB,//.toSphere(),
|
||||||
.numMeshlets = numMeshlets,
|
.numMeshlets = (uint32)loadedMeshlets.size(),
|
||||||
.meshletOffset = meshletOffset,
|
.meshletOffset = meshletOffset,
|
||||||
});
|
};
|
||||||
currentMesh += numMeshlets;
|
|
||||||
}
|
meshData[id].firstIndex = indices.size();
|
||||||
meshData[id][0].firstIndex = indices.size();
|
meshData[id].numIndices = loadedIndices.size();
|
||||||
meshData[id][0].numIndices = loadedIndices.size();
|
|
||||||
if (!graphics->supportMeshShading())
|
if (!graphics->supportMeshShading())
|
||||||
{
|
{
|
||||||
indices.resize(indices.size() + loadedIndices.size());
|
indices.resize(indices.size() + loadedIndices.size());
|
||||||
std::memcpy(indices.data() + meshData[id][0].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
|
std::memcpy(indices.data() + meshData[id].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
|
||||||
indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
|
indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
|
||||||
.sourceData = {
|
.sourceData = {
|
||||||
.size = sizeof(uint32) * indices.size(),
|
.size = sizeof(uint32) * indices.size(),
|
||||||
@@ -276,15 +318,19 @@ void VertexData::init(Gfx::PGraphics _graphics)
|
|||||||
instanceDataLayout = graphics->createDescriptorLayout("pScene");
|
instanceDataLayout = graphics->createDescriptorLayout("pScene");
|
||||||
|
|
||||||
// instanceData
|
// instanceData
|
||||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC,});
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, });
|
||||||
// meshData
|
// meshData
|
||||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC,});
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, });
|
||||||
// meshletData
|
// meshletData
|
||||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
|
||||||
// primitiveIndices
|
// primitiveIndices
|
||||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
|
||||||
// vetexIndices
|
// vertexIndices
|
||||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
|
||||||
|
// cullingList
|
||||||
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
|
||||||
|
// cullingOffset
|
||||||
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
|
||||||
|
|
||||||
instanceDataLayout->create();
|
instanceDataLayout->create();
|
||||||
resizeBuffers();
|
resizeBuffers();
|
||||||
|
|||||||
@@ -41,17 +41,24 @@ public:
|
|||||||
uint32 firstIndex = 0;
|
uint32 firstIndex = 0;
|
||||||
uint32 numIndices = 0;
|
uint32 numIndices = 0;
|
||||||
};
|
};
|
||||||
struct MaterialInstanceData
|
struct DrawCallOffsets
|
||||||
|
{
|
||||||
|
uint32 instanceOffset = 0;
|
||||||
|
uint32 cullingCounterOffset = 0;
|
||||||
|
};
|
||||||
|
struct BatchedDrawCall
|
||||||
{
|
{
|
||||||
PMaterialInstance materialInstance;
|
PMaterialInstance materialInstance;
|
||||||
uint32 descriptorOffset;
|
uint64 numMeshes = 0;
|
||||||
uint64 numMeshes;
|
uint64 numMeshlets = 0;
|
||||||
MeshId meshId;
|
DrawCallOffsets offsets;
|
||||||
|
Array<InstanceData> instanceData;
|
||||||
|
Array<MeshData> instanceMeshData;
|
||||||
};
|
};
|
||||||
struct MaterialData
|
struct MaterialData
|
||||||
{
|
{
|
||||||
PMaterial material;
|
PMaterial material;
|
||||||
Array<MaterialInstanceData> instances;
|
Array<BatchedDrawCall> instances;
|
||||||
};
|
};
|
||||||
void resetMeshData();
|
void resetMeshData();
|
||||||
void updateMesh(PMesh mesh, Component::Transform& transform);
|
void updateMesh(PMesh mesh, Component::Transform& transform);
|
||||||
@@ -70,7 +77,7 @@ public:
|
|||||||
Gfx::PDescriptorLayout getInstanceDataLayout() { return instanceDataLayout; }
|
Gfx::PDescriptorLayout getInstanceDataLayout() { return instanceDataLayout; }
|
||||||
Gfx::PDescriptorSet getInstanceDataSet() { return descriptorSet; }
|
Gfx::PDescriptorSet getInstanceDataSet() { return descriptorSet; }
|
||||||
const Array<MaterialData>& getMaterialData() const { return materialData; }
|
const Array<MaterialData>& getMaterialData() const { return materialData; }
|
||||||
const Array<MeshData>& getMeshData(MeshId id) { return meshData[id]; }
|
const MeshData& getMeshData(MeshId id) { return meshData[id]; }
|
||||||
static List<VertexData*> getList();
|
static List<VertexData*> getList();
|
||||||
static VertexData* findByTypeName(std::string name);
|
static VertexData* findByTypeName(std::string name);
|
||||||
virtual void init(Gfx::PGraphics graphics);
|
virtual void init(Gfx::PGraphics graphics);
|
||||||
@@ -92,7 +99,7 @@ protected:
|
|||||||
std::mutex materialDataLock;
|
std::mutex materialDataLock;
|
||||||
Array<MaterialData> materialData;
|
Array<MaterialData> materialData;
|
||||||
std::mutex vertexDataLock;
|
std::mutex vertexDataLock;
|
||||||
Map<MeshId, Array<MeshData>> meshData;
|
Map<MeshId, MeshData> meshData;
|
||||||
Map<MeshId, uint64> meshOffsets;
|
Map<MeshId, uint64> meshOffsets;
|
||||||
Map<MeshId, uint64> meshVertexCounts;
|
Map<MeshId, uint64> meshVertexCounts;
|
||||||
Array<MeshletDescription> meshlets;
|
Array<MeshletDescription> meshlets;
|
||||||
@@ -105,6 +112,9 @@ protected:
|
|||||||
Gfx::OShaderBuffer meshletBuffer;
|
Gfx::OShaderBuffer meshletBuffer;
|
||||||
Gfx::OShaderBuffer vertexIndicesBuffer;
|
Gfx::OShaderBuffer vertexIndicesBuffer;
|
||||||
Gfx::OShaderBuffer primitiveIndicesBuffer;
|
Gfx::OShaderBuffer primitiveIndicesBuffer;
|
||||||
|
// temporary meshlet culling buffer, passed from task to mesh shader
|
||||||
|
Gfx::OShaderBuffer cullingBuffer;
|
||||||
|
Gfx::OShaderBuffer cullingOffsetBuffer;
|
||||||
// for legacy pipeline
|
// for legacy pipeline
|
||||||
Gfx::OIndexBuffer indexBuffer;
|
Gfx::OIndexBuffer indexBuffer;
|
||||||
// Material data
|
// Material data
|
||||||
|
|||||||
@@ -317,10 +317,10 @@ void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer)
|
|||||||
vkCmdBindIndexBuffer(handle, buf->getHandle(), 0, cast(buf->getIndexType()));
|
vkCmdBindIndexBuffer(handle, buf->getHandle(), 0, cast(buf->getIndexType()));
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data)
|
void RenderCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data)
|
||||||
{
|
{
|
||||||
assert(threadId == std::this_thread::get_id());
|
assert(threadId == std::this_thread::get_id());
|
||||||
vkCmdPushConstants(handle, layout.cast<PipelineLayout>()->getHandle(), stage, offset, size, data);
|
vkCmdPushConstants(handle, pipeline->getLayout(), stage, offset, size, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance)
|
void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance)
|
||||||
@@ -443,10 +443,10 @@ void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptor
|
|||||||
delete[] sets;
|
delete[] sets;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ComputeCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data)
|
void ComputeCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data)
|
||||||
{
|
{
|
||||||
assert(threadId == std::this_thread::get_id());
|
assert(threadId == std::this_thread::get_id());
|
||||||
vkCmdPushConstants(handle, layout.cast<PipelineLayout>()->getHandle(), stage, offset, size, data);
|
vkCmdPushConstants(handle, pipeline->getLayout(), stage, offset, size, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ)
|
void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ)
|
||||||
|
|||||||
@@ -76,7 +76,7 @@ public:
|
|||||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
|
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
|
||||||
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
|
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
|
||||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||||
const void* data) override;
|
const void* data) override;
|
||||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
||||||
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
|
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
|
||||||
@@ -110,7 +110,7 @@ public:
|
|||||||
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
|
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
|
||||||
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets) override;
|
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets) override;
|
||||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets) override;
|
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets) override;
|
||||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||||
const void* data) override;
|
const void* data) override;
|
||||||
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
|
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
|
||||||
|
|
||||||
|
|||||||
@@ -184,7 +184,7 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBu
|
|||||||
.dstBinding = binding,
|
.dstBinding = binding,
|
||||||
.dstArrayElement = 0,
|
.dstArrayElement = 0,
|
||||||
.descriptorCount = 1,
|
.descriptorCount = 1,
|
||||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||||
.pBufferInfo = &bufferInfos.back(),
|
.pBufferInfo = &bufferInfos.back(),
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -203,7 +203,6 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuff
|
|||||||
.offset = 0,
|
.offset = 0,
|
||||||
.range = vulkanBuffer->getSize(),
|
.range = vulkanBuffer->getSize(),
|
||||||
});
|
});
|
||||||
|
|
||||||
writeDescriptors.add(VkWriteDescriptorSet{
|
writeDescriptors.add(VkWriteDescriptorSet{
|
||||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -211,7 +210,7 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuff
|
|||||||
.dstBinding = binding,
|
.dstBinding = binding,
|
||||||
.dstArrayElement = 0,
|
.dstArrayElement = 0,
|
||||||
.descriptorCount = 1,
|
.descriptorCount = 1,
|
||||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||||
.pBufferInfo = &bufferInfos.back(),
|
.pBufferInfo = &bufferInfos.back(),
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -238,7 +237,7 @@ void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuf
|
|||||||
.dstBinding = binding,
|
.dstBinding = binding,
|
||||||
.dstArrayElement = index,
|
.dstArrayElement = index,
|
||||||
.descriptorCount = 1,
|
.descriptorCount = 1,
|
||||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||||
.pBufferInfo = &bufferInfos.back(),
|
.pBufferInfo = &bufferInfos.back(),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -16,15 +16,16 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
|||||||
}
|
}
|
||||||
slang::SessionDesc sessionDesc;
|
slang::SessionDesc sessionDesc;
|
||||||
sessionDesc.flags = 0;
|
sessionDesc.flags = 0;
|
||||||
StaticArray<slang::CompilerOptionEntry, 2> option;
|
StaticArray<slang::CompilerOptionEntry, 3> option;
|
||||||
option[0].name = slang::CompilerOptionName::IgnoreCapabilities;
|
option[0].name = slang::CompilerOptionName::IgnoreCapabilities;
|
||||||
option[0].value = slang::CompilerOptionValue();
|
|
||||||
option[0].value.kind = slang::CompilerOptionValueKind::Int;
|
option[0].value.kind = slang::CompilerOptionValueKind::Int;
|
||||||
option[0].value.intValue0 = 1;
|
option[0].value.intValue0 = 1;
|
||||||
option[1].name = slang::CompilerOptionName::EmitSpirvViaGLSL;
|
option[1].name = slang::CompilerOptionName::EmitSpirvViaGLSL;
|
||||||
option[1].value = slang::CompilerOptionValue();
|
|
||||||
option[1].value.kind = slang::CompilerOptionValueKind::Int;
|
option[1].value.kind = slang::CompilerOptionValueKind::Int;
|
||||||
option[1].value.intValue0 = 1;
|
option[1].value.intValue0 = 1;
|
||||||
|
option[2].name = slang::CompilerOptionName::DebugInformationFormat;
|
||||||
|
option[2].value.kind = slang::CompilerOptionValueKind::Int;
|
||||||
|
option[2].value.intValue0 = 0;
|
||||||
sessionDesc.compilerOptionEntries = option.data();
|
sessionDesc.compilerOptionEntries = option.data();
|
||||||
sessionDesc.compilerOptionEntryCount = option.size();
|
sessionDesc.compilerOptionEntryCount = option.size();
|
||||||
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
|
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
|
||||||
@@ -61,7 +62,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
|||||||
modules.add(mainModule);
|
modules.add(mainModule);
|
||||||
CHECK_DIAGNOSTICS();
|
CHECK_DIAGNOSTICS();
|
||||||
|
|
||||||
mainModule->findEntryPointByName(createInfo.entryPoint.c_str(), entrypoint.writeRef());
|
CHECK_RESULT(mainModule->findEntryPointByName(createInfo.entryPoint.c_str(), entrypoint.writeRef()));
|
||||||
modules.add(entrypoint);
|
modules.add(entrypoint);
|
||||||
|
|
||||||
Slang::ComPtr<slang::IComponentType> moduleComposition;
|
Slang::ComPtr<slang::IComponentType> moduleComposition;
|
||||||
|
|||||||
@@ -114,6 +114,7 @@ void Material::load(ArchiveBuffer& buffer)
|
|||||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = binding, .descriptorType = descriptorType, .textureType = textureType, .descriptorCount = descriptorCount, .bindingFlags = bindingFlags, .shaderStages = shaderStages,});
|
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = binding, .descriptorType = descriptorType, .textureType = textureType, .descriptorCount = descriptorCount, .bindingFlags = bindingFlags, .shaderStages = shaderStages,});
|
||||||
}
|
}
|
||||||
layout->create();
|
layout->create();
|
||||||
|
materialId = materialIdCounter++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Material::compile()
|
void Material::compile()
|
||||||
|
|||||||
@@ -17,10 +17,7 @@ MeshUpdater::~MeshUpdater()
|
|||||||
void MeshUpdater::update(Component::Transform& transform, Component::Mesh& comp)
|
void MeshUpdater::update(Component::Transform& transform, Component::Mesh& comp)
|
||||||
{
|
{
|
||||||
for (auto& mesh : comp.asset->meshes)
|
for (auto& mesh : comp.asset->meshes)
|
||||||
{
|
|
||||||
if (!comp.isStatic)
|
|
||||||
{
|
{
|
||||||
mesh->vertexData->updateMesh(mesh, transform);
|
mesh->vertexData->updateMesh(mesh, transform);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,10 +18,10 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
|
|||||||
, gameInterface(dllPath)
|
, gameInterface(dllPath)
|
||||||
{
|
{
|
||||||
reloadGame();
|
reloadGame();
|
||||||
renderGraph.addPass(new StaticDepthPrepass(graphics, scene));
|
//renderGraph.addPass(new StaticDepthPrepass(graphics, scene));
|
||||||
renderGraph.addPass(new DepthPrepass(graphics, scene));
|
renderGraph.addPass(new DepthPrepass(graphics, scene));
|
||||||
renderGraph.addPass(new LightCullingPass(graphics, scene));
|
renderGraph.addPass(new LightCullingPass(graphics, scene));
|
||||||
renderGraph.addPass(new StaticBasePass(graphics, scene));
|
//renderGraph.addPass(new StaticBasePass(graphics, scene));
|
||||||
renderGraph.addPass(new BasePass(graphics, scene));
|
renderGraph.addPass(new BasePass(graphics, scene));
|
||||||
//renderGraph.addPass(new DebugPass(graphics, scene));
|
//renderGraph.addPass(new DebugPass(graphics, scene));
|
||||||
//renderGraph.addPass(new SkyboxRenderPass(graphics, scene));
|
//renderGraph.addPass(new SkyboxRenderPass(graphics, scene));
|
||||||
|
|||||||
Reference in New Issue
Block a user