Reworking VertexData
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@@ -0,0 +1,24 @@
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import VertexData;
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import StaticMeshVertexData;
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struct InstanceData
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{
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float4x4 transformMatrix;
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};
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struct Scene
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{
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StructuredBuffer<InstanceData> instances;
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}
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ParameterBlock<Scene> scene;
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[shader("vertex")]
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StaticMeshVertexAttributes vertexMain(
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uint vertexId: SV_VertexID,
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uint instanceId: SV_InstanceID,
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){
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InstanceData inst = scene.instances[instanceId];
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StaticMeshVertexAttributes attr = vertexData.getAttributes(vertexId, inst.transformMatrix);
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return attr;
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}
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