Reworking VertexData
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@@ -15,8 +15,6 @@ public:
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virtual ~MeshAsset();
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virtual void save(ArchiveBuffer& buffer) const override;
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virtual void load(ArchiveBuffer& buffer) override;
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void addMesh(PMesh mesh);
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const Array<PMesh> getMeshes();
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//Workaround while no editor
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Array<PMesh> meshes;
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Component::Collider physicsMesh;
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