Reworking VertexData
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@@ -1,20 +1,19 @@
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#pragma once
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#include "GraphicsResources.h"
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#include "Asset/MaterialAsset.h"
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#include "Asset/MaterialInstanceAsset.h"
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#include "VertexData.h"
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namespace Seele
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{
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DECLARE_REF(TopologyData)
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DECLARE_REF(VertexData)
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class Mesh
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{
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public:
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Mesh();
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~Mesh();
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PTopologyData meshlets;
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PVertexData vertexData;
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PMaterialAsset referencedMaterial;
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VertexData* vertexData;
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MeshId id;
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PMaterialInstanceAsset referencedMaterial;
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private:
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};
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DEFINE_REF(Mesh)
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