Reworking VertexData

This commit is contained in:
Dynamitos
2023-10-24 15:01:09 +02:00
parent a47f17481b
commit 28e5c9ff01
61 changed files with 1157 additions and 1144 deletions
+4 -35
View File
@@ -1,44 +1,16 @@
#pragma once
#include "MinimalEngine.h"
#include "MeshProcessor.h"
#include "RenderPass.h"
namespace Seele
{
class BasePassMeshProcessor : public MeshProcessor
{
public:
BasePassMeshProcessor(Gfx::PGraphics graphics);
virtual ~BasePassMeshProcessor();
virtual void processMeshBatch(
const MeshBatch& batch,
Gfx::PViewport target,
Gfx::PRenderPass renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
int32 staticMeshId = -1) override;
private:
//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
//uint8 translucentBasePass;
//uint32 cachedPrimitiveIndex;
};
DEFINE_REF(BasePassMeshProcessor)
DECLARE_REF(CameraActor)
struct BasePassData
{
Array<MeshBatch> staticDrawList;
Gfx::PShaderBuffer sceneDataBuffer;
LightEnv lightEnv;
};
class BasePass : public RenderPass<BasePassData>
class BasePass : public RenderPass
{
public:
BasePass(Gfx::PGraphics graphics);
BasePass(BasePass&& other) = default;
BasePass(Gfx::PGraphics graphics, PScene scene);
virtual ~BasePass();
BasePass& operator=(BasePass&& other) = default;
virtual void readScene() override;
virtual void beginFrame(const Component::Camera& cam) override;
virtual void render() override;
virtual void endFrame() override;
@@ -48,7 +20,6 @@ public:
private:
Gfx::PRenderTargetAttachment colorAttachment;
Gfx::PTexture2D depthBuffer;
UPBasePassMeshProcessor processor;
Array<Gfx::PDescriptorSet> descriptorSets;
PCameraActor source;
@@ -66,9 +37,7 @@ private:
static constexpr uint32 INDEX_MATERIAL = 2;
// Set 3: primitive scene data
static constexpr uint32 INDEX_SCENE_DATA = 3;
Gfx::PDescriptorLayout primitiveLayout;
Gfx::PUniformBuffer primitiveUniformBuffer;
friend class BasePassMeshProcessor;
Gfx::PDescriptorLayout sceneLayout;
};
DEFINE_REF(BasePass)
} // namespace Seele