Reworking VertexData
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@@ -17,12 +17,7 @@ struct TextRender
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Vector2 position;
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float scale;
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};
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struct TextPassData
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{
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Array<TextRender> texts;
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};
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class TextPass : public RenderPass<TextPassData>
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class TextPass : public RenderPass
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{
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public:
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TextPass(Gfx::PGraphics graphics);
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