Reworking VertexData
This commit is contained in:
@@ -90,8 +90,8 @@ public:
|
||||
virtual void bindVertexBuffer(const Array<VertexInputStream>& streams) override;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
|
||||
virtual void draw(const MeshBatchElement& data) override;
|
||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
||||
virtual void dispatch(uint32 groupX, uint32 groupY, uint32 groupZ) override;
|
||||
private:
|
||||
PGraphicsPipeline pipeline;
|
||||
bool ready;
|
||||
|
||||
Reference in New Issue
Block a user