Reworking VertexData

This commit is contained in:
Dynamitos
2023-10-24 15:01:09 +02:00
parent a47f17481b
commit 28e5c9ff01
61 changed files with 1157 additions and 1144 deletions
+5 -20
View File
@@ -1,13 +1,10 @@
#include "Material.h"
#include "Window/WindowManager.h"
#include "MaterialInstance.h"
#include "Graphics/VertexShaderInput.h"
#include "Graphics/Graphics.h"
using namespace Seele;
Gfx::ShaderMap Material::shaderMap;
std::mutex Material::shaderMapLock;
Material::Material(Gfx::PGraphics graphics,
Array<PShaderParameter> parameter,
@@ -17,11 +14,15 @@ Material::Material(Gfx::PGraphics graphics,
std::string materialName,
Array<PShaderExpression> expressions,
MaterialNode brdf)
: MaterialInterface(graphics, parameter, uniformDataSize, uniformBinding)
: graphics(graphics)
, parameters(parameter)
, uniformDataSize(uniformDataSize)
, uniformBinding(uniformBinding)
, layout(layout)
, materialName(materialName)
, codeExpressions(expressions)
, brdf(brdf)
, instanceId(0)
{
}
@@ -129,19 +130,3 @@ void Material::compile()
codeStream << "\t}\n";
codeStream << "};\n";
}
const Gfx::ShaderCollection* Material::getShaders(Gfx::RenderPassType renderPass, VertexInputType* vertexInput) const
{
Gfx::ShaderPermutation permutation;
permutation.passType = renderPass;
std::string vertexInputName = vertexInput->getName();
std::strncpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
std::strncpy(permutation.vertexInputName, vertexInputName.c_str(), sizeof(permutation.vertexInputName));
return shaderMap.findShaders(Gfx::PermutationId(permutation));
}
Gfx::ShaderCollection& Material::createShaders(Gfx::PGraphics graphics, Gfx::RenderPassType renderPass, VertexInputType* vertexInput)
{
std::scoped_lock l(shaderMapLock);
return shaderMap.createShaders(graphics, renderPass, this, vertexInput, false);
}