Provisional multithreading framework
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@@ -113,7 +113,7 @@ void Shader::create(const ShaderCreateInfo& createInfo)
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spAddSearchPath(request, "shaders/lib/");
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spAddSearchPath(request, "shaders/generated/");
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spSetGlobalGenericArgs(request, createInfo.typeParameter.size(), createInfo.typeParameter.data());
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spSetGlobalGenericArgs(request, (int)createInfo.typeParameter.size(), createInfo.typeParameter.data());
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int entryPointIndex = spAddEntryPoint(request, translationUnitIndex, entryPointName.c_str(), getStageFromShaderType(type));
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if(spCompile(request))
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