Provisional multithreading framework
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@@ -15,7 +15,7 @@ Scene::Scene(Gfx::PGraphics graphics)
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lightEnv.directionalLights[0].intensity = Vector4(1, 1, 1, 1);
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lightEnv.numDirectionalLights = 1;
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lightEnv.numPointLights = 0;
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srand(time(NULL));
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srand((unsigned int)time(NULL));
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}
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Scene::~Scene()
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