basic flow layout
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@@ -39,7 +39,7 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset) {
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assert(!error);
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FT_Set_Pixel_Sizes(face, 0, 48);
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for (uint32 c = 0; c < 256; ++c) {
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if (FT_Load_Char(face, c, FT_LOAD_RENDER)) {
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if (FT_Load_Char(face, c, FT_LOAD_RENDER | FT_LOAD_COLOR)) {
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std::cout << "error loading " << (char)c << std::endl;
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continue;
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}
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@@ -51,10 +51,22 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset) {
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if (glyph.textureData.size() == 0) {
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glyph.size.x = 1;
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glyph.size.y = 1;
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glyph.textureData.add(0); // load a single transparent pixel, so that we dont have to handle empty textures later
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glyph.textureData.add(0);
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// load a single transparent pixel, so that we dont have to handle empty textures later
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} else {
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std::memcpy(glyph.textureData.data(), face->glyph->bitmap.buffer, glyph.textureData.size());
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}
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glyph.texture = graphics->createTexture2D(TextureCreateInfo{
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.sourceData =
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{
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.size = glyph.textureData.size(),
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.data = glyph.textureData.data(),
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},
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.format = Gfx::SE_FORMAT_R8_UNORM,
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.width = glyph.size.x,
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.height = glyph.size.y,
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.name = "FontGlyph",
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});
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}
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FT_Done_Face(face);
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FT_Done_FreeType(ft);
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@@ -3,13 +3,16 @@
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#include "Asset/AssetRegistry.h"
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#include "Asset/FontLoader.h"
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#include "Graphics/Graphics.h"
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#include "UI/Element/Div.h"
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#include "UI/Element/Text.h"
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using namespace Seele;
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using namespace Seele::Editor;
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InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo)
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: View(graphics, window, createInfo, "InspectorView"), uiSystem(new UI::System(new UI::Text("Test"))) {
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: View(graphics, window, createInfo, "InspectorView"),
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uiSystem(new UI::System(new UI::Div(
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UI::Attributes{}, {new UI::Div<W_Full, BG_Red>({}, {new UI::Text<Font_Arial>("OtherTest")}), new UI::Text<Font_Arial>("Test")}))) {
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renderGraph.addPass(new UIPass(graphics, uiSystem));
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renderGraph.setViewport(viewport);
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renderGraph.createRenderPass();
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