basic flow layout

This commit is contained in:
Dynamitos
2025-01-12 11:26:52 +01:00
parent e487867f96
commit 2915db8898
18 changed files with 415 additions and 172 deletions
+8 -11
View File
@@ -4,16 +4,13 @@
using namespace Seele;
using namespace Seele::UI;
Array<RenderElement> Element::render() {
RenderElement result;
result.position = UVector2(0, 0);
result.size = UVector2(style.width, style.height);
result.backgroundColor = style.backgroundColor;
result.fontSize = style.fontSize;
result.fontFamily = style.fontFamily;
return {result};
Element::Element(Attributes attr, Array<Element*> _children) : attr(attr) {
for (auto c : _children) {
children.add(c);
}
for (auto& child : children) {
child->setParent(this);
}
}
Element::Element(Attributes attr, Array<OElement> children) : attr(attr), children(std::move(children)) {}
Element::~Element() {}
Element::~Element() {}
+125 -5
View File
@@ -6,18 +6,138 @@
namespace Seele {
namespace UI {
struct RenderElement;
struct UIRender {
std::string text;
PFontAsset font;
uint32 fontSize;
Vector textColor;
Vector backgroundColor;
Vector2 position;
Vector2 dimensions;
uint32 z;
uint32 level;
};
DECLARE_REF(Element)
class Element {
public:
Element(Attributes attr, Array<OElement> children);
Element(Attributes attr, Array<Element*> children);
virtual ~Element();
virtual void calcStyle(Style parentStyle) = 0;
Array<RenderElement> render();
void setParent(PElement p) { parent = p; }
// calculates the final style object taking into account inherited properties
virtual void applyStyle(Style parentStyle) = 0;
void calcStyle(Style parentStyle) {
applyStyle(parentStyle);
for (auto& child : children) {
child->calcStyle(style);
}
}
// calculates the relative positions of the child elements for the applied layout style
virtual void layout(UVector2 parentSize) {
if (style.maxWidthType == DimensionType::Auto) {
maxDimensions.x = parentSize.x;
}
if (style.maxHeightType == DimensionType::Auto) {
maxDimensions.y = parentSize.y;
}
if (style.widthType == DimensionType::Pixel) {
dimensions.x = style.width;
} else if (style.widthType == DimensionType::Percent) {
dimensions.x = parentSize.x * style.width / 100.0f;
}
if (style.heightType == DimensionType::Pixel) {
dimensions.y = style.height;
} else if (style.heightType == DimensionType::Percent) {
dimensions.y = parentSize.y * style.height / 100.0f;
}
for (auto& child : children) {
child->layout(maxDimensions);
}
switch (style.innerDisplay) {
case InnerDisplayType::Flow:
flowLayout();
break;
}
}
// normal flow of the elements, inline elements go left to right, blocks get their own new lines
void flowLayout() {
// use a cursor going from left to right, top to bottom, starting at padding
Vector2 cursor = Vector2(style.paddingLeft, style.paddingTop);
uint32 lineHeight = 0;
for (auto& child : children) {
// inline elements flow left to right
if (child->style.outerDisplay == OuterDisplayType::Inline) {
// only static and relative elements actually reserve
if (child->style.position == PositionType::Static || child->style.position == PositionType::Relative) {
// create a new line in case the element doesnt fit on the current one anymore,
// but keep in current line in case we are still at the start, as a new line wouldnt help here
if (cursor.x + child->dimensions.x > dimensions.x - child->style.left && cursor.x != 0) {
cursor.x = 0;
cursor.y += lineHeight;
}
// todo: border
child->position.x = cursor.x + child->style.marginLeft;
child->position.y = cursor.y + child->style.marginTop;
cursor.x = child->position.x + child->dimensions.x;
cursor.y = child->position.y + child->dimensions.y;
// apply offsets after updating the cursor for relative elements
if (child->style.position == PositionType::Relative) {
child->position.x += child->style.left;
child->position.y += child->style.top;
}
lineHeight = std::max(lineHeight, child->style.lineHeight);
}
// block elements always get their own lines, like paragraphs
} else if (child->style.outerDisplay == OuterDisplayType::Block) {
// static and relative require space to be created for the elements
if (child->style.position == PositionType::Static || child->style.position == PositionType::Relative) {
// create a new line in case we are not already at one
if (cursor.x != 0) {
cursor.x = 0;
cursor.y += lineHeight;
}
child->position.x = cursor.x + child->style.marginLeft;
child->position.y = cursor.y + child->style.marginTop;
// new line after block
cursor.x = 0;
cursor.y = child->position.y + child->dimensions.y;
}
}
}
if (style.widthType == DimensionType::Auto) {
dimensions.x = cursor.x + style.paddingRight;
}
if (style.heightType == DimensionType::Auto) {
dimensions.y = cursor.y + style.paddingBottom;
}
}
virtual Array<UIRender> render(Vector2 anchor, uint32 level) {
Array<UIRender> result = {
UIRender{
.backgroundColor = style.backgroundColor,
.position = position + anchor,
.dimensions = dimensions,
.z = style.z,
.level = level,
},
};
for (auto& child : children) {
for (const auto& render : child->render(position + anchor, level+1)) {
result.add(render);
}
}
return result;
}
Style style;
Vector2 maxDimensions = Vector2(0);
// calculated position relative to parent
Vector2 position = Vector2(0);
// calculated dimensions in pixels after layouting
Vector2 dimensions = Vector2(0);
protected:
Style style;
Attributes attr;
PElement parent = nullptr;
Array<OElement> children;
};
DEFINE_REF(Element)
+8 -1
View File
@@ -7,8 +7,15 @@ namespace UI {
template<StyleClass... classes>
class Div : public Element {
public:
Div(Attributes attr, std::initializer_list<OElement> children) : Element(attr, children) { style.displayType = DisplayType::Block; }
Div(Attributes attr, Array<Element*> children) : Element(attr, std::move(children)) { }
virtual ~Div() {}
virtual void applyStyle(Style parentStyle) override {
style = parentStyle;
style.outerDisplay = OuterDisplayType::Block;
style.widthType = DimensionType::Percent;
style.width = 100;
(classes::apply(style), ...);
}
private:
};
} // namespace UI
+28 -2
View File
@@ -4,10 +4,36 @@
namespace Seele {
namespace UI {
class Text : public Element {
template <StyleClass... classes> class Text : public Element {
public:
Text(std::string text) : Element({}, {}), text(text) {}
virtual void calcStyle(Style parentStyle) override { style = parentStyle; }
virtual void applyStyle(Style parentStyle) {
style = parentStyle;
style.outerDisplay = OuterDisplayType::Inline;
(classes::apply(style), ...);
}
virtual void layout(UVector2 parentSize) override {
size_t cursor = 0;
for (uint32 i = 0; i < text.size() - 1; ++i) {
dimensions.x += style.fontFamily->getGlyphData(text[i]).advance / 64.0f;
}
dimensions.x += style.fontFamily->getGlyphData(text[text.size() - 1]).size.x;
dimensions.y = style.fontSize;
}
virtual Array<UIRender> render(Vector2 anchor, uint32 level) override {
return {
UIRender{
.text = text,
.font = style.fontFamily,
.fontSize = style.fontSize,
.position = position + anchor,
.dimensions = dimensions,
.z = style.z,
.level = level,
},
};
}
// height = fontsize * 1.12
private:
std::string text;
+30 -12
View File
@@ -1,27 +1,45 @@
#pragma once
#include "MinimalEngine.h"
#include "Style.h"
#include "Asset/AssetRegistry.h"
namespace Seele {
namespace UI {
template <typename C>
concept StyleClass = requires(C c, Style& s) { c.apply(s); };
concept StyleClass = requires(C c, UI::Style& s) { c.apply(s); };
template <uint32 w, DimensionType widthType> struct WidthClass {
static void apply(Style& s) {
template <uint32 w, UI::DimensionType widthType> struct WidthClass {
static void apply(UI::Style& s) {
s.width = w;
s.widthType = widthType;
}
};
using W_Full = WidthClass<100, DimensionType::Percent>;
using W_1 = WidthClass<2, DimensionType::Pixel>;
using W_Full = WidthClass<100, UI::DimensionType::Percent>;
using W_1 = WidthClass<2, UI::DimensionType::Pixel>;
template <DisplayType displayType> struct DisplayClass {
static void apply(Style& s) { s.displayType = displayType; }
template <UI::OuterDisplayType outer, UI::InnerDisplayType inner> struct DisplayClass {
static void apply(UI::Style& s) {
s.outerDisplay = outer;
s.innerDisplay = inner;
}
};
using Hidden = DisplayClass<DisplayType::Hidden>;
using Block = DisplayClass<DisplayType::Block>;
using Flex = DisplayClass<DisplayType::Flex>;
using Hidden = DisplayClass<UI::OuterDisplayType::Hidden, UI::InnerDisplayType::Flow>;
using Block = DisplayClass<UI::OuterDisplayType::Block, UI::InnerDisplayType::Flow>;
using Inline = DisplayClass<UI::OuterDisplayType::Inline, UI::InnerDisplayType::Flow>;
} // namespace UI
template <size_t N> struct StringLiteral {
constexpr StringLiteral(const char (&str)[N]) { std::copy_n(str, N, value); }
char value[N];
};
template <StringLiteral lit> struct FontClass {
static void apply(UI::Style& s) { s.fontFamily = AssetRegistry::findFont("", lit.value); }
};
using Font_Arial = FontClass<"arial">;
template <Vector backgroundColor> struct BackgroundColorClass {
static void apply(UI::Style& s) { s.backgroundColor = backgroundColor; }
};
using BG_Red = BackgroundColorClass<Vector(1, 0, 0)>;
} // namespace Seele
+23 -10
View File
@@ -8,32 +8,41 @@ namespace UI {
enum class DimensionType {
Pixel,
Percent, // EM, PEM, etc...
Auto,
};
enum class PositionType {
Relative,
Static,
Relative,
Absolute,
Sticky,
};
enum class DisplayType {
enum class OuterDisplayType {
Inline,
Hidden,
Block,
Hidden,
};
enum class InnerDisplayType {
Flow,
Flex,
Grid,
};
struct Style {
DimensionType widthType = DimensionType::Pixel;
uint32 width = 0;
DimensionType heightType = DimensionType::Pixel;
uint32 height = 0;
DimensionType widthType = DimensionType::Auto;
float width = 0;
DimensionType maxWidthType = DimensionType::Auto;
float maxWidth = 0;
DimensionType heightType = DimensionType::Auto;
float height = 0;
DimensionType maxHeightType = DimensionType::Auto;
float maxHeight = 0;
uint32 z = 0;
Vector backgroundColor = Vector(1, 1, 1);
DisplayType displayType = DisplayType::Inline;
OuterDisplayType outerDisplay = OuterDisplayType::Inline;
InnerDisplayType innerDisplay = InnerDisplayType::Flow;
PositionType position = PositionType::Relative;
PFontAsset fontFamily;
uint32 lineHeight = 12;
uint32 fontSize = 12;
uint32 lineHeight = 48;
uint32 fontSize = 48;
uint32 fontWeight = 0;
uint32 paddingTop = 0;
uint32 paddingBottom = 0;
@@ -44,6 +53,10 @@ struct Style {
uint32 marginLeft = 0;
uint32 marginRight = 0;
uint32 gap = 0;
uint32 top = 0;
uint32 bottom = 0;
uint32 left = 0;
uint32 right = 0;
};
} // namespace UI
} // namespace Seele
+4 -17
View File
@@ -3,26 +3,13 @@
namespace Seele {
namespace UI {
struct RenderElement {
// position relative to target viewport in pixels
UVector2 position;
// size relative to target viewport in pixels
UVector2 size;
// background color of area
Vector backgroundColor;
// text to render
std::string text;
// font size in pixels
uint32 fontSize;
// font family
PFontAsset fontFamily;
};
class System {
public:
System(OElement rootElement) : rootElement(std::move(rootElement)) {}
~System();
Array<RenderElement> render(UVector2 viewport) {
}
~System() {}
void style() { rootElement->calcStyle(UI::Style()); }
void layout(UVector2 viewport) { rootElement->layout(viewport); }
Array<UIRender> render() { return rootElement->render(Vector2(0, 0), 1); }
private:
OElement rootElement;