Basic sync primitives
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@@ -1,5 +1,5 @@
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#include "Command.h"
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#include "Metal/MTLComputeCommandEncoder.hpp"
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#include "Graphics/Metal/Resources.h"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Window.h"
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@@ -7,166 +7,166 @@ using namespace Seele;
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using namespace Seele::Metal;
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Command::Command(PGraphics graphics, PCommandQueue owner)
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: graphics(graphics)
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, owner(owner)
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, cmdBuffer(owner->getHandle()->commandBuffer())
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, renderEncoder(nullptr)
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{
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: graphics(graphics), owner(owner), signalEvent(new Event(graphics)),
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cmdBuffer(owner->getHandle()->commandBuffer()), renderEncoder(nullptr) {}
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Command::~Command() { cmdBuffer->release(); }
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void Command::beginRenderPass(PRenderPass renderPass) {
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renderEncoder =
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cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
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}
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Command::~Command()
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{
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cmdBuffer->release();
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void Command::endRenderPass() { renderEncoder->endEncoding(); }
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void Command::present(MTL::Drawable *drawable) {
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cmdBuffer->presentDrawable(drawable);
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}
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void Command::beginRenderPass(PRenderPass renderPass)
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{
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renderEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
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void Command::end(PEvent signal) {
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if (signal != nullptr) {
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cmdBuffer->encodeSignalEvent(signal->getHandle(), 1);
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}
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cmdBuffer->encodeSignalEvent(completed->getHandle(), 1);
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cmdBuffer->commit();
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}
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void Command::endRenderPass()
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{
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renderEncoder->endEncoding();
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void Command::executeCommands(const Array<Gfx::PRenderCommand> &commands) {
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for (auto command : commands) {
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auto cmd = command.cast<RenderCommand>();
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cmd->end();
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}
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}
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void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
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{
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for(auto command : commands)
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{
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auto cmd = command.cast<RenderCommand>();
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cmd->end();
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}
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void Command::executeCommands(const Array<Gfx::PComputeCommand> &commands) {
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for (auto command : commands) {
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auto cmd = command.cast<ComputeCommand>();
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cmd->end();
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}
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}
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void Command::executeCommands(const Array<Gfx::PComputeCommand>& commands)
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{
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for(auto command : commands)
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{
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auto cmd = command.cast<ComputeCommand>();
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cmd->end();
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}
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void Command::waitDeviceIdle() {
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cmdBuffer->waitUntilCompleted();
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}
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RenderCommand::RenderCommand(MTL::RenderCommandEncoder* encoder)
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: encoder(encoder)
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{}
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RenderCommand::~RenderCommand()
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{
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encoder->release();
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void Command::signalEvent(PEvent event) {
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cmdBuffer->encodeSignalEvent(event->getHandle(), 1);
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}
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void RenderCommand::end()
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{
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encoder->endEncoding();
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void Command::waitForEvent(PEvent event) {
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cmdBuffer->encodeWait(event->getHandle(), 1);
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}
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void RenderCommand::setViewport(Gfx::PViewport viewport)
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{
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encoder->setViewport(viewport.cast<Viewport>()->getHandle());
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RenderCommand::RenderCommand(MTL::RenderCommandEncoder *encoder)
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: encoder(encoder) {}
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RenderCommand::~RenderCommand() { encoder->release(); }
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void RenderCommand::end() { encoder->endEncoding(); }
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void RenderCommand::setViewport(Gfx::PViewport viewport) {
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MTL::Viewport vp = viewport.cast<Viewport>()->getHandle();
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MTL::ScissorRect rect = {
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.x = static_cast<NS::UInteger>(vp.originX),
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.y = static_cast<NS::UInteger>(vp.originY),
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.width = static_cast<NS::UInteger>(vp.width),
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.height = static_cast<NS::UInteger>(vp.height),
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};
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encoder->setViewport(vp);
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encoder->setScissorRect(rect);
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}
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void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline)
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{
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encoder->setRenderPipelineState(pipeline.cast<GraphicsPipeline>()->getState());
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void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
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encoder->setRenderPipelineState(
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pipeline.cast<GraphicsPipeline>()->getState());
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}
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void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
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{
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encoder->set?????
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void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
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encoder->set ? ? ? ? ?
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}
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void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets)
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{
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encoder->set?????
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void RenderCommand::bindDescriptor(
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const Array<Gfx::PDescriptorSet> &descriptorSets) {
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encoder->set ? ? ? ? ?
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}
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void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers)
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{
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encoder->setVertexBuffers();
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void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer> &buffers) {
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encoder->setVertexBuffers();
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}
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void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer)
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{
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void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) {
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encoder->setObjectBuffer(??, NS::UInteger offset, NS::UInteger index)
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}
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void RenderCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data)
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{
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???
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void RenderCommand::pushConstants(Gfx::PPipelineLayout layout,
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Gfx::SeShaderStageFlags stage, uint32 offset,
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uint32 size, const void *data) {
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? ? ?
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}
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void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance)
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{
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void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount,
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int32 firstVertex, uint32 firstInstance) {
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encoder->drawPrimitives(???, firstVertex, vertexCount, instanceCount, firstInstance);
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}
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void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance)
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{
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void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount,
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int32 firstIndex, uint32 vertexOffset,
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uint32 firstInstance) {
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encoder->drawIndexedPrimitives(???, indexCount, indexbuffer->getType(), indexBuffer->getBuffer(), firstIndex, instanceCount, vertexOffset, firstInstance);
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}
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void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ)
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{
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encoder->drawMeshThreads(MTL::Size threadsPerGrid, MTL::Size threadsPerObjectThreadgroup, MTL::Size threadsPerMeshThreadgroup)
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void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ){
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encoder->drawMeshThreads(MTL::Size threadsPerGrid,
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MTL::Size threadsPerObjectThreadgroup,
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MTL::Size threadsPerMeshThreadgroup)}
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ComputeCommand::ComputeCommand(MTL::ComputeCommandEncoder *encoder)
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: encoder(encoder) {}
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ComputeCommand::~ComputeCommand() { encoder->release(); }
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void ComputeCommand::end() { encoder->endEncoding(); }
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void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
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encoder->setComputePipelineState(pipeline.cast<ComputePipeline>());
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}
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ComputeCommand::ComputeCommand(MTL::ComputeCommandEncoder* encoder)
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: encoder(encoder)
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{}
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ComputeCommand::~ComputeCommand()
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{
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encoder->release();
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void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
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encoder->set ? ? ?
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}
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void ComputeCommand::end()
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{
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encoder->endEncoding();
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void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet> &sets) {
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encoder->set ? ? ?
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}
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void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline)
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{
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encoder->setComputePipelineState(pipeline);
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void ComputeCommand::pushConstants(Gfx::PPipelineLayout layout,
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Gfx::SeShaderStageFlags stage, uint32 offset,
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uint32 size, const void *data) {
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? ? ?
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}
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void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set)
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{
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encoder->set???
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}
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void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets)
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{
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encoder->set???
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}
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void ComputeCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data)
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{
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???
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}
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void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ)
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{
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void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
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encoder->dispatchThreadgroups(???);
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}
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CommandQueue::CommandQueue(PGraphics graphics)
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: graphics(graphics)
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{
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CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
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queue = graphics->getDevice()->newCommandQueue();
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activeCommand = new Command(graphics, this);
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}
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CommandQueue::~CommandQueue()
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{
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queue->release();
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CommandQueue::~CommandQueue() { queue->release(); }
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PRenderCommand CommandQueue::getRenderCommand(const std::string &name) {
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return new RenderCommand(activeCommand->createRenderEncoder());
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}
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PRenderCommand CommandQueue::getRenderCommand(const std::string& name)
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{
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PComputeCommand CommandQueue::getComputeCommand(const std::string &name) {
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return new ComputeCommand(activeCommand->createComputeEncoder());
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}
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PComputeCommand CommandQueue::getComputeCommand(const std::string& name)
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{
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void CommandQueue::submitCommands(PEvent signalSemaphore) {
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activeCommand->end(signalSemaphore);
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MTL::Event* prevCmdEvent = activeCommand->getCompletedEvent();
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activeCommand = new Command(graphics, this);
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activeCommand->waitForEvent(prevCmdEvent);
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}
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