Basic sync primitives
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@@ -36,7 +36,6 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout,
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desc->setResolveTexture(
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resolve.getTexture().cast<TextureBase>()->getTexture());
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}
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colorAttachments->setObject(desc, i);
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}
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if (layout.depthAttachment.getTexture() != nullptr) {
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depth = MTL::RenderPassDepthAttachmentDescriptor::alloc()->init();
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