Bit of shader refactoring
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@@ -15,7 +15,7 @@ layout(set=5)
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ParameterBlock<LightCullingData> pLightCullingData;
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[shader("pixel")]
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float4 fragmentMain(in FragmentParameter params : PARAMETER) : SV_Target
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float4 fragmentMain(in FragmentParameter params) : SV_Target
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{
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MaterialParameter materialParams = params.getMaterialParameter();
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LightingParameter lightingParams = params.getLightingParameter();
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