Bit of shader refactoring
This commit is contained in:
@@ -3,21 +3,12 @@ import VertexData;
|
||||
import MaterialParameter;
|
||||
import Scene;
|
||||
|
||||
struct VertexShaderOutput
|
||||
{
|
||||
FragmentParameter parameter : PARAMETER;
|
||||
float4 clipPos: SV_Position;
|
||||
}
|
||||
|
||||
[shader("vertex")]
|
||||
VertexShaderOutput vertexMain(
|
||||
FragmentParameter vertexMain(
|
||||
uint vertexId: SV_VertexID,
|
||||
uint instanceId: SV_InstanceID,
|
||||
){
|
||||
InstanceData inst = pScene.instances[instanceId];
|
||||
VertexAttributes attr = pVertexData.getAttributes(vertexId, inst.transformMatrix);
|
||||
VertexShaderOutput output;
|
||||
output.parameter = attr.getParameter(inst.transformMatrix);
|
||||
output.clipPos = output.parameter.position_CS;
|
||||
return output;
|
||||
return attr.getParameter(inst.transformMatrix);
|
||||
}
|
||||
Reference in New Issue
Block a user