Bit of shader refactoring
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@@ -2,10 +2,10 @@ import Common;
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struct MaterialParameter
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{
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float3 position_TS : POSITION0;
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float3 position_WS : POSITION1;
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float2 texCoords : TEXCOORDS0;
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float3 vertexColor : COLOR0;
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float3 position_TS;
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float3 position_WS;
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float2 texCoords;
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float3 vertexColor;
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};
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// data used by light environment
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