Reworked mesh asset loading

This commit is contained in:
Dynamitos
2024-05-01 14:10:52 +02:00
parent 19922f4624
commit 2c1669aab4
23 changed files with 647 additions and 460 deletions
+4 -2
View File
@@ -1,6 +1,7 @@
#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include "Containers/Map.h"
#include "Component/Collider.h"
#include <filesystem>
@@ -12,6 +13,7 @@ namespace Seele
DECLARE_REF(Mesh)
DECLARE_REF(MeshAsset)
DECLARE_REF(MaterialInstanceAsset)
DECLARE_REF(TextureAsset)
DECLARE_NAME_REF(Gfx, Graphics)
struct MeshImportArgs
{
@@ -25,8 +27,8 @@ public:
~MeshLoader();
void importAsset(MeshImportArgs args);
private:
void loadMaterials(const aiScene* scene, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials);
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath);
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath, Map<std::string, PTextureAsset>& textures);
void loadMaterials(const aiScene* scene, const Map<std::string, PTextureAsset>& textures, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials);
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider);
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);