Reworked mesh asset loading
This commit is contained in:
+1
-1
@@ -59,7 +59,7 @@ int main() {
|
||||
.filePath = sourcePath / "import/models/cube.fbx",
|
||||
});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.obj",
|
||||
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
|
||||
.importPath = "Whitechapel"
|
||||
});
|
||||
WindowCreateInfo mainWindowInfo;
|
||||
|
||||
Reference in New Issue
Block a user