Reworked mesh asset loading
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@@ -9,8 +9,8 @@ SkyboxRenderPass::SkyboxRenderPass(Gfx::PGraphics graphics, PScene scene)
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: RenderPass(graphics, scene)
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{
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skybox = Seele::Component::Skybox{
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.day = AssetRegistry::findTexture("FS000_Day_01")->getTexture().cast<Gfx::TextureCube>(),
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.night = AssetRegistry::findTexture("FS000_Night_01")->getTexture().cast<Gfx::TextureCube>(),
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//.day = AssetRegistry::findTexture("FS000_Day_01")->getTexture().cast<Gfx::TextureCube>(),
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//.night = AssetRegistry::findTexture("FS000_Night_01")->getTexture().cast<Gfx::TextureCube>(),
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.fogColor = Vector(0.1, 0.1, 0.8),
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.blendFactor = 0,
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};
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