Reworked mesh asset loading
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@@ -95,6 +95,7 @@ protected:
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};
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std::mutex materialDataLock;
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Map<std::string, MaterialData> materialData;
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std::mutex vertexDataLock;
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Map<MeshId, Array<MeshData>> meshData;
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Map<MeshId, uint64> meshOffsets;
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Map<MeshId, uint64> meshVertexCounts;
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