Removing update after bind
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@@ -39,21 +39,21 @@ void Material::init(Gfx::PGraphics graphics) {
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.binding = 0,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.descriptorCount = 2000,
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.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT | Gfx::SE_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT,
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.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
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.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
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});
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layout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 1,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
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.descriptorCount = 2000,
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.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT | Gfx::SE_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT,
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.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
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.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
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});
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layout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 2,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT | Gfx::SE_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT,
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.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
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.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
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});
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layout->create();
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