Mesh Shading works as well

This commit is contained in:
Dynamitos
2024-05-22 19:29:23 +02:00
parent f6f45cbd6e
commit 30ba70832e
3 changed files with 18 additions and 20 deletions
+1 -1
View File
@@ -496,7 +496,7 @@ void Graphics::pickPhysicalDevice()
{
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
{
//meshShadingEnabled = true;
meshShadingEnabled = true;
break;
}
}