Adding pretty printers
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@@ -61,8 +61,6 @@ struct PointLight : ILightEnv
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struct LightEnv
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{
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StructuredBuffer<DirectionalLight> directionalLights;
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Texture2D shadowMap; // todo: not an array
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SamplerState shadowSampler;
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uint numDirectionalLights;
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StructuredBuffer<PointLight> pointLights;
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uint numPointLights;
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