3700 FPS here we go
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@@ -1,5 +1,6 @@
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#include "MeshAsset.h"
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#include "Graphics/Mesh.h"
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#include "Graphics/VertexShaderInput.h"
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#include <boost/archive/text_iarchive.hpp>
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#include <boost/archive/text_oarchive.hpp>
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@@ -40,7 +41,8 @@ void MeshAsset::addMesh(PMesh mesh)
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referencedMaterials.add(mesh->referencedMaterial);
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}
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const Array<PMesh> MeshAsset::getMeshes() const
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const Array<PMesh> MeshAsset::getMeshes()
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{
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waitReady();
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return meshes;
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}
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