3700 FPS here we go
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@@ -15,7 +15,7 @@ public:
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virtual void save() override;
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virtual void load() override;
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void addMesh(PMesh mesh);
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const Array<PMesh> getMeshes() const;
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const Array<PMesh> getMeshes();
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private:
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Array<PMesh> meshes;
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Array<PMaterialAsset> referencedMaterials;
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