3700 FPS here we go
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@@ -486,7 +486,7 @@ class RenderCommand
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public:
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RenderCommand();
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virtual ~RenderCommand();
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virtual void begin() = 0;
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virtual bool isReady() = 0;
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virtual void setViewport(Gfx::PViewport viewport) = 0;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
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virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
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