Starting ray tracing
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-5
@@ -5,7 +5,7 @@
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@@ -14,7 +14,7 @@
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"name": "Release",
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"buildRoot": "${workspaceRoot}/build",
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@@ -26,7 +26,7 @@
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"configurationType": "RelWithDebInfo",
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"buildRoot": "${workspaceRoot}/build",
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"buildRoot": "${workspaceRoot}/build",
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"installRoot": "C:/Program Files/Seele",
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"installRoot": "C:/Program Files/Seele",
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@@ -41,7 +41,7 @@
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@@ -51,7 +51,7 @@
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{
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"name": "MinSizeRel",
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"name": "MinSizeRel",
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"configurationType": "MinSizeRel",
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"configurationType": "MinSizeRel",
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"buildRoot": "${workspaceRoot}/build",
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"buildRoot": "${workspaceRoot}/build",
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"installRoot": "C:/Program Files/Seele",
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"installRoot": "C:/Program Files/Seele",
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@@ -10,6 +10,8 @@ target_sources(Engine
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DepthPrepass.cpp
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DepthPrepass.cpp
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LightCullingPass.h
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LightCullingPass.h
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LightCullingPass.cpp
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LightCullingPass.cpp
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RayTracingPass.h
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RayTracingPass.cpp
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RenderGraph.h
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RenderGraph.h
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RenderGraphResources.h
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RenderGraphResources.h
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RenderGraphResources.cpp
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RenderGraphResources.cpp
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@@ -32,6 +34,7 @@ target_sources(Engine
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DebugPass.h
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DebugPass.h
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DepthPrepass.h
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DepthPrepass.h
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LightCullingPass.h
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LightCullingPass.h
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RayTracingPass.h
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RenderGraph.h
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RenderGraph.h
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RenderGraphResources.h
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RenderGraphResources.h
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RenderPass.h
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RenderPass.h
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@@ -0,0 +1,10 @@
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#pragma once
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#include "RenderPass.h"
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namespace Seele
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{
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class RayTracingPass : public RenderPass
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{
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};
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}
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