diff --git a/src/Engine/Graphics/Window.cpp b/src/Engine/Graphics/Window.cpp index d148dff..8cc770d 100644 --- a/src/Engine/Graphics/Window.cpp +++ b/src/Engine/Graphics/Window.cpp @@ -22,8 +22,8 @@ Matrix4 Viewport::getProjectionMatrix() const { if (fieldOfView > 0.0f) { Matrix4 projectionMatrix = glm::perspective(fieldOfView, sizeX / static_cast(sizeY), 0.1f, 1000.0f); Matrix4 correctionMatrix = Matrix4( - 1, 0, 0, 0, - 0, -1, 0, 0, + 1, 0, 0, 0, + 0, -1, 0, 0, 0, 0, 1 / 2.f, 0, 0, 0, 1 / 2.f, 1); return correctionMatrix * projectionMatrix; diff --git a/src/Engine/System/CameraUpdater.cpp b/src/Engine/System/CameraUpdater.cpp index a6ae03f..77283f7 100644 --- a/src/Engine/System/CameraUpdater.cpp +++ b/src/Engine/System/CameraUpdater.cpp @@ -9,6 +9,6 @@ CameraUpdater::~CameraUpdater() {} void CameraUpdater::update(Component::Camera& camera, Component::Transform& transform) { Vector eyePos = transform.getPosition(); - Vector lookAt = eyePos + transform.getForward(); + Vector lookAt = eyePos - transform.getForward(); camera.viewMatrix = glm::lookAt(eyePos, lookAt, Vector(0, 1, 0)); }