Nothing works

This commit is contained in:
Dynamitos
2024-05-22 10:30:45 +02:00
parent 838bd69fa7
commit 321c97efe9
15 changed files with 129 additions and 196 deletions
+54 -55
View File
@@ -18,7 +18,7 @@ void VertexData::resetMeshData()
std::unique_lock l(materialDataLock);
for (auto& mat : materialData)
{
for (auto inst : mat.instances)
for (auto& inst : mat.instances)
{
inst.instanceData.clear();
inst.instanceMeshData.clear();
@@ -51,15 +51,15 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
matData.instances.resize(referencedInstance->getId() + 1);
}
BatchedDrawCall& matInstanceData = matData.instances[referencedInstance->getId()];
const auto& data = meshData[mesh->id];
matInstanceData.materialInstance = referencedInstance;
Matrix4 transformMatrix = transform.toMatrix() * mesh->transform;
matInstanceData.instanceData.add(InstanceData{
.transformMatrix = transformMatrix,
.inverseTransformMatrix = glm::inverse(transformMatrix),
});
const auto& data = meshData[mesh->id];
matInstanceData.instanceMeshData.add(data);
matInstanceData.numMeshes++;
for (size_t i = 0; i < 0; ++i)
{
auto bounding = meshlets[data.meshletOffset + i].bounding;
@@ -100,7 +100,6 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
addDebugVertex(DebugVertex{ .position = corners[7], .color = meshlets[data.meshletOffset + i].color });
}
matInstanceData.materialInstance = referencedInstance;
referencedInstance->updateDescriptor();
}
@@ -111,53 +110,52 @@ void VertexData::createDescriptors()
instanceData.clear();
instanceMeshData.clear();
uint32 numMeshlets = 0;
Array<uint32> cullingOffsets;
//uint32 numMeshlets = 0;
//Array<uint32> cullingOffsets;
for (auto& mat : materialData)
{
for (auto& instance : mat.instances)
{
instance.offsets.instanceOffset = instanceData.size();
instance.offsets.cullingCounterOffset = cullingOffsets.size();
instance.numMeshes = instance.instanceData.size();
instance.numMeshlets = 0;
//instance.offsets.cullingCounterOffset = cullingOffsets.size();
//instance.numMeshlets = 0;
for (size_t i = 0; i < instance.instanceData.size(); ++i)
{
instanceData.add(instance.instanceData[i]);
instanceMeshData.add(instance.instanceMeshData[i]);
instance.numMeshlets += instance.instanceMeshData[i].numMeshlets;
cullingOffsets.add(numMeshlets);
numMeshlets += instance.numMeshlets;
//instance.numMeshlets += instance.instanceMeshData[i].numMeshlets;
//cullingOffsets.add(numMeshlets);
//numMeshlets += instance.numMeshlets;
}
}
}
cullingOffsetBuffer->rotateBuffer(cullingOffsets.size() * sizeof(uint32));
cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{
.sourceData = {
.size = cullingOffsets.size() * sizeof(uint32),
.data = (uint8*)cullingOffsets.data(),
},
.numElements = cullingOffsets.size()
});
cullingOffsetBuffer->pipelineBarrier(
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
);
cullingBuffer->rotateBuffer(numMeshlets * sizeof(uint32));
cullingBuffer->updateContents(ShaderBufferCreateInfo{
.sourceData = {
.size = numMeshlets * sizeof(uint32),
},
.numElements = numMeshlets
});
cullingBuffer->pipelineBarrier(
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT
);
//cullingOffsetBuffer->rotateBuffer(cullingOffsets.size() * sizeof(uint32));
//cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{
// .sourceData = {
// .size = cullingOffsets.size() * sizeof(uint32),
// .data = (uint8*)cullingOffsets.data(),
// },
// .numElements = cullingOffsets.size()
// });
//cullingOffsetBuffer->pipelineBarrier(
// Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
// Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
// Gfx::SE_ACCESS_MEMORY_READ_BIT,
// Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT
//);
//cullingBuffer->rotateBuffer(numMeshlets * sizeof(uint32));
//cullingBuffer->updateContents(ShaderBufferCreateInfo{
// .sourceData = {
// .size = numMeshlets * sizeof(uint32),
// },
// .numElements = numMeshlets
// });
//cullingBuffer->pipelineBarrier(
// Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
// Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
// Gfx::SE_ACCESS_MEMORY_WRITE_BIT,
// Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT
//);
instanceBuffer->rotateBuffer(instanceData.size() * sizeof(InstanceData));
instanceBuffer->updateContents(ShaderBufferCreateInfo{
.sourceData = {
@@ -170,7 +168,7 @@ void VertexData::createDescriptors()
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_READ_BIT,
Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT
);
instanceMeshDataBuffer->rotateBuffer(sizeof(MeshData) * instanceMeshData.size());
@@ -185,7 +183,7 @@ void VertexData::createDescriptors()
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_READ_BIT,
Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT
);
instanceDataLayout->reset();
descriptorSet = instanceDataLayout->allocateDescriptorSet();
@@ -194,14 +192,15 @@ void VertexData::createDescriptors()
descriptorSet->updateBuffer(2, meshletBuffer);
descriptorSet->updateBuffer(3, primitiveIndicesBuffer);
descriptorSet->updateBuffer(4, vertexIndicesBuffer);
descriptorSet->updateBuffer(5, cullingOffsetBuffer);
descriptorSet->updateBuffer(6, cullingBuffer);
//descriptorSet->updateBuffer(5, cullingOffsetBuffer);
//descriptorSet->updateBuffer(6, cullingBuffer);
descriptorSet->writeChanges();
}
void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet> loadedMeshlets)
{
assert(loadedMeshlets.size() < 2048);
std::unique_lock l(vertexDataLock);
meshlets.reserve(meshlets.size() + loadedMeshlets.size());
vertexIndices.reserve(vertexIndices.size() + loadedMeshlets.size() * Gfx::numVerticesPerMeshlet);
@@ -232,10 +231,10 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
.bounding = meshAABB,//.toSphere(),
.numMeshlets = (uint32)loadedMeshlets.size(),
.meshletOffset = meshletOffset,
.firstIndex = (uint32)indices.size(),
.numIndices = (uint32)loadedIndices.size(),
};
meshData[id].firstIndex = indices.size();
meshData[id].numIndices = loadedIndices.size();
if (!graphics->supportMeshShading())
{
indices.resize(indices.size() + loadedIndices.size());
@@ -340,18 +339,18 @@ void VertexData::init(Gfx::PGraphics _graphics)
// vertexIndices
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
// cullingList
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
//instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
// cullingOffset
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
//instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.dynamic = true,
.name = "MeshletOffset",
});
cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.dynamic = true,
.name = "MeshletCulling",
});
//cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
// .dynamic = true,
// .name = "MeshletOffset",
// });
//cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
// .dynamic = true,
// .name = "MeshletCulling",
// });
instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.dynamic = true,
.name = "InstanceBuffer",