diff --git a/src/Engine/Math/Transform.cpp b/src/Engine/Math/Transform.cpp index 1b4e49b..89dead3 100644 --- a/src/Engine/Math/Transform.cpp +++ b/src/Engine/Math/Transform.cpp @@ -51,7 +51,7 @@ void Transform::setScale(Vector s) { scale = Vector4(s, 0); } Vector Transform::getForward() const { return glm::normalize(Vector(0, 0, 1) * rotation); } -Vector Transform::getRight() const { return glm::normalize(Vector(1, 0, 0) * rotation); } +Vector Transform::getRight() const { return glm::normalize(Vector(-1, 0, 0) * rotation); } Vector Transform::getUp() const { return glm::normalize(Vector(0, 1, 0) * rotation); } diff --git a/src/Engine/System/CameraUpdater.cpp b/src/Engine/System/CameraUpdater.cpp index a6ae03f..c561b76 100644 --- a/src/Engine/System/CameraUpdater.cpp +++ b/src/Engine/System/CameraUpdater.cpp @@ -9,6 +9,6 @@ CameraUpdater::~CameraUpdater() {} void CameraUpdater::update(Component::Camera& camera, Component::Transform& transform) { Vector eyePos = transform.getPosition(); - Vector lookAt = eyePos + transform.getForward(); - camera.viewMatrix = glm::lookAt(eyePos, lookAt, Vector(0, 1, 0)); + Vector lookAt = eyePos - transform.getForward(); + camera.viewMatrix = glm::lookAtLH(eyePos, lookAt, Vector(0, 1, 0)); }