nevermind, its not supposed to work, anyhit is not invoked on opaque

This commit is contained in:
Dynamitos
2025-01-30 23:36:48 +01:00
parent 89570ff792
commit 3357af747a
4 changed files with 7 additions and 2 deletions
+2
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@@ -7,6 +7,8 @@ import StaticMeshVertexData;
[shader("anyhit")]
void anyhit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
{
if(RayTCurrent() > hitValue.t)
return;
const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
InstanceData inst = pScene.instances[InstanceID()];