nevermind, its not supposed to work, anyhit is not invoked on opaque
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@@ -103,6 +103,7 @@ void raygen()
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RayPayload payload;
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// initialize accumulated radiance and bxdf
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payload.light=float3(0);
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payload.t = 10000.0f;
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payload.emissive = 1;
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payload.depth = 1;
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payload.rndSeed = rndSeed + 1;
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