Redo of render paths

This commit is contained in:
Dynamitos
2020-06-02 11:46:18 +02:00
parent bb5b48698a
commit 356e6058fe
121 changed files with 3890 additions and 572 deletions
+47
View File
@@ -0,0 +1,47 @@
#pragma once
#include "MinimalEngine.h"
#include "Asset.h"
#include <string>
namespace Seele
{
DECLARE_REF(TextureLoader);
DECLARE_REF(MeshLoader);
DECLARE_REF(MaterialLoader);
DECLARE_REF(TextureAsset);
DECLARE_REF(MeshAsset);
DECLARE_REF(MaterialAsset);
DECLARE_NAME_REF(Gfx, Graphics);
class AssetRegistry
{
public:
~AssetRegistry();
static void init(const std::string& rootFolder);
static void importFile(const std::string& filePath);
static PMeshAsset findMesh(const std::string& filePath);
static PTextureAsset findTexture(const std::string& filePath);
static PMaterialAsset findMaterial(const std::string& filePath);
private:
static AssetRegistry& get();
AssetRegistry();
void init(const std::string& rootFolder, Gfx::PGraphics graphics);
void registerMesh(const std::string& filePath);
void registerTexture(const std::string& filePath);
void registerMaterial(const std::string& filePath);
std::string rootFolder;
Map<std::string, PTextureAsset> textures;
Map<std::string, PMeshAsset> meshes;
Map<std::string, PMaterialAsset> materials;
UPTextureLoader textureLoader;
UPMeshLoader meshLoader;
UPMaterialLoader materialLoader;
friend class TextureLoader;
friend class MaterialLoader;
friend class MeshLoader;
};
}