Redo of render paths
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@@ -2,5 +2,15 @@ target_sources(SeeleEngine
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PRIVATE
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Asset.h
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Asset.cpp
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FileAsset.h
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FileAsset.cpp)
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AssetRegistry.h
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AssetRegistry.cpp
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MaterialLoader.h
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MaterialLoader.cpp
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MeshAsset.h
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MeshAsset.cpp
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MeshLoader.h
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MeshLoader.cpp
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TextureAsset.h
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TextureAsset.cpp
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TextureLoader.h
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TextureLoader.cpp)
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