Redo of render paths
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#include "TextureAsset.h"
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#include "Graphics/GraphicsResources.h"
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using namespace Seele;
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TextureAsset::TextureAsset()
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{
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}
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TextureAsset::TextureAsset(const std::string& directory, const std::string& name)
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: Asset(directory, name)
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{
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}
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TextureAsset::TextureAsset(const std::string& fullPath)
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: Asset(fullPath)
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{
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}
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