Redo of render paths
This commit is contained in:
@@ -1,5 +1,6 @@
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#include "GraphicsResources.h"
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#include "Material/MaterialInstance.h"
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#include "Graphics.h"
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using namespace Seele;
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using namespace Seele::Gfx;
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@@ -56,22 +57,60 @@ void PipelineLayout::addPushConstants(const SePushConstantRange &pushConstant)
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pushConstants.add(pushConstant);
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}
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UniformBuffer::UniformBuffer()
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QueueOwnedResource::QueueOwnedResource(PGraphics graphics, QueueType startQueueType)
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: graphics(graphics)
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, currentOwner(startQueueType)
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{
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}
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QueueOwnedResource::~QueueOwnedResource()
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{
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}
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void QueueOwnedResource::transferOwnership(QueueType newOwner)
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{
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if(graphics->getFamilyMapping().needsTransfer(currentOwner, newOwner))
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{
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executeOwnershipBarrier(newOwner);
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currentOwner = newOwner;
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}
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}
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Buffer::Buffer(PGraphics graphics, QueueType startQueue)
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: QueueOwnedResource(graphics, startQueue)
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{
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}
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Buffer::~Buffer()
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{
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}
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UniformBuffer::UniformBuffer(PGraphics graphics, QueueType startQueueType)
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: Buffer(graphics, startQueueType)
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{
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}
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UniformBuffer::~UniformBuffer()
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{
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}
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VertexBuffer::VertexBuffer(uint32 numVertices, uint32 vertexSize)
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: numVertices(numVertices), vertexSize(vertexSize)
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StructuredBuffer::StructuredBuffer(PGraphics graphics, QueueType startQueueType)
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: Buffer(graphics, startQueueType)
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{
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}
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StructuredBuffer::~StructuredBuffer()
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{
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}
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VertexBuffer::VertexBuffer(PGraphics graphics, uint32 numVertices, uint32 vertexSize, QueueType startQueueType)
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: Buffer(graphics, startQueueType)
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, numVertices(numVertices), vertexSize(vertexSize)
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{
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}
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VertexBuffer::~VertexBuffer()
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{
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}
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IndexBuffer::IndexBuffer(uint32 size, Gfx::SeIndexType indexType)
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: indexType(indexType)
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IndexBuffer::IndexBuffer(PGraphics graphics, uint32 size, Gfx::SeIndexType indexType, QueueType startQueueType)
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: Buffer(graphics, startQueueType)
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, indexType(indexType)
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{
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switch (indexType)
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{
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@@ -87,9 +126,8 @@ IndexBuffer::IndexBuffer(uint32 size, Gfx::SeIndexType indexType)
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IndexBuffer::~IndexBuffer()
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{
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}
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VertexStream::VertexStream(PVertexBuffer buffer, uint8 instanced)
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: buffer(buffer)
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, instanced(instanced)
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VertexStream::VertexStream(uint32 stride, uint8 instanced)
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: stride(stride), instanced(instanced)
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{
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}
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VertexStream::~VertexStream()
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@@ -103,11 +141,6 @@ const Array<VertexElement> VertexStream::getVertexDescriptions() const
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{
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return vertexDescription;
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}
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Gfx::PVertexBuffer VertexStream::getVertexBuffer()
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{
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return buffer;
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}
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VertexDeclaration::VertexDeclaration()
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{
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}
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@@ -125,6 +158,32 @@ const Array<VertexStream> &VertexDeclaration::getVertexStreams() const
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return vertexStreams;
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}
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Texture::Texture(PGraphics graphics, Gfx::QueueType startQueueType)
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: QueueOwnedResource(graphics, startQueueType)
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{
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}
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Texture::~Texture()
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{
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}
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Texture2D::Texture2D(PGraphics graphics, Gfx::QueueType startQueueType)
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: Texture(graphics, startQueueType)
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{
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}
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Texture2D::~Texture2D()
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{
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}
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RenderCommand::RenderCommand()
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{
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}
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RenderCommand::~RenderCommand()
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{
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}
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RenderTargetLayout::RenderTargetLayout()
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: inputAttachments(), colorAttachments(), depthAttachment()
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{
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