Redo of render paths
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@@ -9,6 +9,7 @@ public:
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RenderPath(Gfx::PGraphics graphics, Gfx::PViewport target);
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virtual ~RenderPath();
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virtual void applyArea(URect area);
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virtual void init() = 0;
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virtual void beginFrame() = 0;
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virtual void render() = 0;
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virtual void endFrame() = 0;
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