Redo of render paths

This commit is contained in:
Dynamitos
2020-06-02 11:46:18 +02:00
parent bb5b48698a
commit 356e6058fe
121 changed files with 3890 additions and 572 deletions
+30 -3
View File
@@ -1,12 +1,39 @@
#include "SceneRenderPath.h"
#include "Scene/Scene.h"
#include "Material/Material.h"
Seele::SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target)
using namespace Seele;
SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target)
: RenderPath(graphics, target)
{
scene = new Scene();
}
Seele::SceneRenderPath::~SceneRenderPath()
SceneRenderPath::~SceneRenderPath()
{
}
void SceneRenderPath::setTargetScene(PScene newScene)
{
scene = newScene;
}
void SceneRenderPath::init()
{
}
void SceneRenderPath::beginFrame()
{
}
void SceneRenderPath::render()
{
}
void SceneRenderPath::endFrame()
{
}