Redo of render paths
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@@ -0,0 +1,17 @@
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#include "Vector.h"
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#include <regex>
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using namespace Seele;
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Vector Seele::parseVector(const char* str)
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{
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//regex pattern consisting of 'float3(xComp, yComp, zComp)', more also matches for invalid floats, but that will throw later
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std::regex pattern("float3\\(\\s*([0-9.]+f?)\\s*,\\s*([0-9.]+f?)\\s*,\\s*([0-9.]+f?)\\s*\\)");
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std::cmatch base_match;
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std::regex_match(str, base_match, pattern);
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//match 0 is the whole expression
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float x = std::stof(base_match[1].str());
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float y = std::stof(base_match[2].str());
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float z = std::stof(base_match[3].str());
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return Vector(x, y, z);
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}
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